void SyncedInputDown(TribotInput.InputButtons input)
    {
        var ability = _player.Abilities[input];

        if (ability)
        {
            _player.CastAbility(ability);
        }
    }
 void SyncedInputUp(TribotInput.InputButtons input)
 {
     _player.Abilities[input].Release = true;
 }
 void HandleInputUp(TribotInput.InputButtons input)
 {
     photonView.RPC("SyncedInputUp", PhotonTargets.All, input);
 }