void SyncedInputDown(TribotInput.InputButtons input) { var ability = _player.Abilities[input]; if (ability) { _player.CastAbility(ability); } }
void SyncedInputUp(TribotInput.InputButtons input) { _player.Abilities[input].Release = true; }
void HandleInputUp(TribotInput.InputButtons input) { photonView.RPC("SyncedInputUp", PhotonTargets.All, input); }