Beispiel #1
0
        public override bool ChooseWaterStyle()
        {
            Mod          mod       = ModLoader.GetMod("Tremor");
            TremorPlayer modPlayer = Main.player[Main.myPlayer].GetModPlayer <TremorPlayer>(mod);

            return(modPlayer.ZoneIce);
        }
Beispiel #2
0
        public override void UpdateArmorSet(Player player)
        {
            player.setBonus = "Allows to see hazards\nSummons abyss magic to attack nearby enemies\nYour Shadow Arms has 33% chance to inflict Shadowflame on enemies";
            TremorPlayer modPlayer = player.GetModPlayer <TremorPlayer>(mod);

            modPlayer.shadowArmSF = true;
            player.dangerSense    = false;

            if (--TimeToShoot <= 0)
            {
                TimeToShoot = ShootRate;
                int Target = GetTarget();
                if (Target != -1)
                {
                    Shoot(Target, GetDamage());
                }
            }

            if (Math.Abs(player.velocity.X) + Math.Abs(player.velocity.Y) > 1f && !player.rocketFrame)             // Makes sure the player is actually moving
            {
                for (int k = 0; k < 2; k++)
                {
                    int index = Dust.NewDust(new Vector2(player.position.X - player.velocity.X * 2f, player.position.Y - 2f - player.velocity.Y * 2f), player.width, player.height, 65, 0f, 0f, 100, default(Color), 2f);
                    Main.dust[index].noGravity = true;
                    Main.dust[index].noLight   = true;
                    Dust dust = Main.dust[index];
                    dust.velocity.X = dust.velocity.X - player.velocity.X * 0.5f;
                    dust.velocity.Y = dust.velocity.Y - player.velocity.Y * 0.5f;
                }
            }
        }
Beispiel #3
0
        public override void UpdateEquip(Player player)
        {
            TremorPlayer modPlayer = player.GetModPlayer <TremorPlayer>(mod);

            modPlayer.zellariumBody = true;
            player.lavaImmune       = true;
            player.ignoreWater      = true;
            player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.3f;
            player.buffImmune[BuffID.CursedInferno]             = true;
            if (player.statLife <= player.statLifeMax2)
            {
                player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.3f;
            }
            if (player.statLife <= 400)
            {
                player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.4f;
            }
            if (player.statLife <= 300)
            {
                player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.5f;
            }
            if (player.statLife <= 200)
            {
                player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.6f;
            }
        }
Beispiel #4
0
        public override void Update(Player player, ref int buffIndex)
        {
            player.buffTime[buffIndex] = 18000;
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.emeraldy = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("Emeraldy")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + (float)(player.width / 2), player.position.Y + (float)(player.height / 2), 0f, 0f, mod.ProjectileType("Emeraldy"), 0, 0f, player.whoAmI, 0f, 0f);
            }
            if ((player.controlDown && player.releaseDown))
            {
                //if (player.doubleTapCardinalTimer[0] > 0 && player.doubleTapCardinalTimer[0] != 15)
                //{
                for (int j = 0; j < 1000; j++)
                {
                    if (Main.projectile[j].active && Main.projectile[j].type == mod.ProjectileType("Emeraldy") && Main.projectile[j].owner == player.whoAmI)
                    {
                        Projectile lightpet      = Main.projectile[j];
                        Vector2    vectorToMouse = player.Center - lightpet.Center;
                        lightpet.velocity += 5f * Vector2.Normalize(vectorToMouse);
                    }
                }
                //}
            }
        }
Beispiel #5
0
 public override void NearbyEffects(int i, int j, bool closer)
 {
     if (Main.tile[i, j].frameY >= 56)
     {
         TremorPlayer modPlayer = Main.LocalPlayer.GetModPlayer <TremorPlayer>(mod);
         modPlayer.NovaMonolith = true;
     }
 }
Beispiel #6
0
        public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
        {
            TremorPlayer modPlayer = Main.player[projectile.owner].GetModPlayer <TremorPlayer>(mod);

            if (modPlayer.shadowArmSF && Main.rand.NextBool(3))
            {
                target.AddBuff(153, 180, false);
            }
        }
Beispiel #7
0
        public override void AI()
        {
            Player       player    = Main.player[projectile.owner];
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.dead)
            {
                modPlayer.gurdPet = false;
            }
            if (modPlayer.gurdPet)
            {
                projectile.timeLeft = 2;
            }
        }
Beispiel #8
0
        public override void CheckActive()
        {
            Player       player    = Main.player[projectile.owner];
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.dead)
            {
                modPlayer.ancientPredator = false;
            }
            if (modPlayer.ancientPredator)
            {
                projectile.timeLeft = 2;
            }
        }
Beispiel #9
0
        public override void CheckActive()
        {
            Player       player    = Main.player[projectile.owner];
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.dead)
            {
                modPlayer.meteorMinion = false;
            }
            if (modPlayer.meteorMinion)
            {
                projectile.timeLeft = 2;
            }
        }
        public override void Update(Player player, ref int buffIndex)
        {
            player.buffTime[buffIndex] = 18000;
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.nebulaJellyfish = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("NebulaJellyfish")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + (float)(player.width / 2), player.position.Y + (float)(player.height / 2), 0f, 0f, mod.ProjectileType("NebulaJellyfish"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }
Beispiel #11
0
        public override void Update(Player player, ref int buffIndex)
        {
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.ownedProjectileCounts[mod.ProjectileType("WhiteSakuraPro")] > 0)
            {
                modPlayer.whiteSakura = true;
            }
            if (!modPlayer.whiteSakura)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }
Beispiel #12
0
        public override void Update(Player player, ref int buffIndex)
        {
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.ownedProjectileCounts[mod.ProjectileType("JellyfishStaffPro")] > 0)
            {
                modPlayer.jellyfishMinion = true;
            }
            if (!modPlayer.jellyfishMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }
Beispiel #13
0
        public override void Update(Player player, ref int buffIndex)
        {
            player.GetModPlayer <MPlayer>(mod).alchemicalCrit += 20;
            player.buffTime[buffIndex] = 18000;
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.gurdPet = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("GurdPet")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + player.width / 2, player.position.Y + player.height / 2, 0f, 0f, mod.ProjectileType("GurdPet"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }
Beispiel #14
0
        public override void Update(Player player, ref int buffIndex)
        {
            player.minionDamage += 0.1f;

            player.buffTime[buffIndex] = 18000;
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.hauntpet = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("TheHauntPro")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + player.width / 2, player.position.Y + player.height / 2, 0f, 0f, mod.ProjectileType("TheHauntPro"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }
Beispiel #15
0
        public override void AI()
        {
            if (Main.rand.NextBool(5))
            {
                Dust.NewDust(new Vector2(projectile.position.X, projectile.position.Y), projectile.width, projectile.height, 61, projectile.velocity.X * 0.1f, projectile.velocity.Y * 0.1f, 0, default(Color), 1f);
            }
            Player       player    = Main.player[projectile.owner];
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            if (player.dead)
            {
                modPlayer.emeraldy = false;
            }
            if (modPlayer.emeraldy)
            {
                projectile.timeLeft = 2;
            }
            Lighting.AddLight(projectile.position, 0.0f, 1.27f, 0.64f);
        }
Beispiel #16
0
        public override bool ChooseWaterStyle()
        {
            TremorPlayer modPlayer = Main.player[Main.myPlayer].GetModPlayer <TremorPlayer>();

            return(modPlayer.ZoneIce);
        }
Beispiel #17
0
        public override bool CanUseItem(Player player)
        {
            TremorPlayer modPlayer = player.GetModPlayer <TremorPlayer>(mod);

            return(modPlayer.ruinAltar && !NPC.AnyNPCs(mod.NPCType("Dragon_HeadB")));
        }
Beispiel #18
0
        public override void Update(Player player, ref int buffIndex)
        {
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.ruinAltar = true;
        }
Beispiel #19
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer");

            modPlayer.heartAmulet = true;
        }