Beispiel #1
0
 /// <summary>
 /// Bulk Insert
 /// </summary>
 public TreeOperation(float4x4 ltw, float2 *verts, int *amounts, int length)
 {
     Type     = TreeOperationType.BulkInsert;
     Obstacle = default;
     Ltw      = ltw;
     Vertices = verts;
     Amount   = length;
     Amounts  = amounts;
 }
Beispiel #2
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 /// <summary>
 /// Destroy
 /// </summary>
 public TreeOperation(Entity obstacle)
 {
     Type     = TreeOperationType.Destroy;
     Obstacle = obstacle;
     Ltw      = default;
     Vertices = default;
     Amount   = default;
     Amounts  = default;
 }
Beispiel #3
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 /// <summary>
 /// Insert
 /// </summary>
 public TreeOperation(Entity obstacle, float4x4 ltw, float2 *vertices, int amount)
 {
     Type     = TreeOperationType.Insert;
     Obstacle = obstacle;
     Ltw      = ltw;
     Vertices = vertices;
     Amount   = amount;
     Amounts  = default;
 }
Beispiel #4
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 /// <summary>
 /// Move
 /// </summary>
 public TreeOperation(int id, float2 pos, float2 displacement, float radius)
 {
     Type         = TreeOperationType.Move;
     Id           = id;
     Pos          = pos;
     Displacement = displacement;
     Radius       = radius;
     Agent        = default;
     TreeEntity   = default;
 }
Beispiel #5
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 /// <summary>
 /// Destroy
 /// </summary>
 public TreeOperation(int id)
 {
     Type         = TreeOperationType.Destroy;
     Id           = id;
     Radius       = default;
     Agent        = default;
     Pos          = default;
     Displacement = default;
     TreeEntity   = default;
 }
Beispiel #6
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 /// <summary>
 /// Insert
 /// </summary>
 public TreeOperation(Entity agent, float2 pos, float radius, Entity treeEntity, bool reinsert = false)
 {
     Type         = reinsert ? TreeOperationType.Reinsert : TreeOperationType.Insert;
     Agent        = agent;
     Pos          = pos;
     Radius       = radius;
     TreeEntity   = treeEntity;
     Id           = default;
     Displacement = default;
 }