// Update is called once per frame void Update() { coolDown -= Time.deltaTime; if (coolDown < 0) { coolDown = 0; } if (!PauseScreen.isPaused) //BECAUSE UNITY BUG { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, distance) && coolDown <= 0) { if (hit.collider.gameObject.tag == "Tree") { treeChop = GameObject.Find(hit.collider.gameObject.name).GetComponent <TreeChop> (); treeChop.currentWood -= 1; inventory.wood += 1; PlayerPrefs.SetInt("Wood", inventory.wood + saveWood); coolDown = maxCooldown; if (treeChop.currentWood <= 0) { GameObject.Find(hit.collider.gameObject.name).SetActive(false); } } else if (hit.collider.gameObject.tag == "Bush") { berryCollect = GameObject.Find(hit.collider.gameObject.name).GetComponent <BerryCollect> (); berryCollect.currentBerry -= 1; inventory.berries += 1; PlayerPrefs.SetInt("Berry", inventory.berries + saveBerries); coolDown = maxCooldown; if (berryCollect.currentBerry <= 0) { GameObject.Find(hit.collider.gameObject.name).SetActive(false); } } else if (hit.collider.gameObject.tag == "Rock") { rockSmash = GameObject.Find(hit.collider.gameObject.name).GetComponent <RockSmash> (); rockSmash.currentRock -= 1; inventory.rock += 1; PlayerPrefs.SetInt("Rock", inventory.rock + saveRock); coolDown = maxCooldown; if (rockSmash.currentRock <= 0) { GameObject.Find(hit.collider.gameObject.name).SetActive(false); } } } } } // BECAUSE UNITY BUG }
// Update is called once per frame void Update() { coolDown -= Time.deltaTime; if (coolDown < 0) { coolDown = 0; } if (!PauseScreen.isPaused) { //BECAUSE UNITY BUG if (Input.GetMouseButtonDown (0)) { RaycastHit hit; if (Physics.Raycast (transform.position, transform.forward, out hit, distance) && coolDown <= 0) { if (hit.collider.gameObject.tag == "Tree") { treeChop = GameObject.Find (hit.collider.gameObject.name).GetComponent<TreeChop> (); treeChop.currentWood -= 1; inventory.wood += 1; PlayerPrefs.SetInt ("Wood", inventory.wood + saveWood); coolDown = maxCooldown; if (treeChop.currentWood <= 0) { GameObject.Find (hit.collider.gameObject.name).SetActive (false); } } else if (hit.collider.gameObject.tag == "Bush") { berryCollect = GameObject.Find (hit.collider.gameObject.name).GetComponent<BerryCollect> (); berryCollect.currentBerry -= 1; inventory.berries += 1; PlayerPrefs.SetInt ("Berry", inventory.berries + saveBerries); coolDown = maxCooldown; if (berryCollect.currentBerry <= 0) { GameObject.Find (hit.collider.gameObject.name).SetActive (false); } } else if (hit.collider.gameObject.tag == "Rock") { rockSmash = GameObject.Find (hit.collider.gameObject.name).GetComponent<RockSmash> (); rockSmash.currentRock -= 1; inventory.rock += 1; PlayerPrefs.SetInt ("Rock", inventory.rock + saveRock); coolDown = maxCooldown; if (rockSmash.currentRock <= 0) { GameObject.Find (hit.collider.gameObject.name).SetActive (false); } } } } }// BECAUSE UNITY BUG }
// Update is called once per frame void Update() { //FIXME //Case setup for equiping if (!equiped.activeSelf && Input.GetKeyDown(KeyCode.Alpha1)) { isEquiped = true; equiped.SetActive(true); } else if (Input.GetKeyDown(KeyCode.Alpha1)) { isEquiped = false; equiped.SetActive(false); } //Raycast Vector3 fwd = transform.TransformDirection(Vector3.forward); RaycastHit hit; if (Physics.Raycast(transform.position, fwd, out hit, 2)) { //Debug.Log(hit.collider.tag); //FIXME //change to case for all interactable objects if (hit.collider.tag == "tree" && Input.GetMouseButtonDown(0) && isEquiped == true && isSwing == false) { equiped.GetComponent <Animation>().Play("swing"); isSwing = true; StartCoroutine(swing()); TreeChop treeScript = hit.collider.gameObject.GetComponent <TreeChop>(); if (treeScript.treeHealth > 0) { treeScript.treeHealth--; } else if (treeScript.treeHealth > 0 && treeScript.LogCount >= 0) { treeScript.LogCount--; } } } //if (Input.GetKeyUp(KeyCode.I) && !InvPanel.gameObject.activeSelf) //{ // Debug.Log("I pressed and Inv not open"); // InvPanel.gameObject.SetActive(true); // if(mouseLook.lockCursor) // { // unlockMouselook(); // } //} //else if(Input.GetKeyUp(KeyCode.I) && InvPanel.gameObject.activeSelf) //{ // //Debug.Log("I pressed and Inv was open"); // InvPanel.gameObject.SetActive(false); // if(!CharPanel.gameObject.activeSelf) // { // lockMouselook(); // } //} //if (Input.GetKeyUp(KeyCode.C) && !CharPanel.gameObject.activeSelf) //{ // //Debug.Log("C pressed and Inv not open"); // CharPanel.gameObject.SetActive(true); // if (mouseLook.lockCursor) // { // unlockMouselook(); // } //} //else if (Input.GetKeyUp(KeyCode.C) && CharPanel.gameObject.activeSelf) //{ // //Debug.Log("C pressed and Inv was open"); // CharPanel.gameObject.SetActive(false); // if (!InvPanel.gameObject.activeSelf) // { // lockMouselook(); // } //} }