Beispiel #1
0
        private void OnRenderedHud(object sender, RenderedHudEventArgs e)
        {
            if (!IsPlayerOnTrawler())
            {
                return;
            }

            TrawlerUI.DrawUI(e.SpriteBatch, fishingTripTimer.Value, _trawlerSurface.Value.fishCaughtQuantity, _trawlerHull.Value.GetWaterLevel(), _trawlerHull.Value.HasLeak(), _trawlerSurface.Value.GetRippedNetsCount(), _trawlerCabin.Value.GetLeakingPipesCount());
        }
Beispiel #2
0
        private void OnRenderingHud(object sender, RenderingHudEventArgs e)
        {
            if (!IsPlayerOnTrawler())
            {
                return;
            }

            if (!String.IsNullOrEmpty(_activeNotification))
            {
                TrawlerUI.DrawNotification(e.SpriteBatch, Game1.player.currentLocation, _activeNotification, _notificationAlpha);
            }
        }