/// <summary> /// 移動後状態に切り替える /// </summary> public void ChangeWatching() { if (IsWatching) { return; } state = TravelerAnimator.AnimationType.WatchingMap; //animator.Play(state); bagCollider.enabled = false; Move(true); }
/// <summary> /// アイドリング状態に切り替える /// </summary> public void ChangeIdling() { if (IsIdling) { return; } state = TravelerAnimator.AnimationType.Idling; //animator.Play(state); bagCollider.enabled = true; Move(false); }