private void OnTriggerStay(Collider other)
    {
        if (other.gameObject.tag == REPAIR_TRIGGER_TAG)
        {
            repairOvenRef = other.gameObject.transform.parent.GetComponent <TrashOven>();

            repairOvenRef?.UpdateRepairState(isTryingToRepair);
        }
    }
    private bool isGameOver()
    {
        bool isAllOvensBroken = true;

        foreach (GameObject ovenGo in ovens)
        {
            TrashOven oven = ovenGo.GetComponent <TrashOven>();

            if (oven)
            {
                isAllOvensBroken &= oven.GetIsBroken();
            }
        }

        return(isAllOvensBroken);
    }