Beispiel #1
0
    private void SetUI()
    {
        GameObject go = NDLoad.LoadWndItem("TrapViewItem", MyHead.trap);

        if (go != null)
        {
            TrapViewItem item = go.GetComponent <TrapViewItem>();
            if (item != null)
            {
                item.SetBuildInfo(m_build, null, TrapState.Exit, 2);
            }
        }
        sdata.s_itemtypeInfo info = ItemM.GetItemInfo(m_build.fragmentTypeID);
        if (info != null)
        {
            NGUIUtil.Set2DSprite(MyHead.Spr2DItem, "Textures/item/" + info.icon);
        }
        else
        {
            NGUIUtil.DebugLog("m_build.fragmentTypeID =" + m_build.fragmentTypeID + "not found!");
        }
        NGUIUtil.SetLableText(MyHead.LblItemNum, m_FragmentNum);
        NGUIUtil.SetLableText(MyHead.LblWoodNum, m_wood);
        NGUIUtil.SetLableText(MyHead.LblGoldNum, m_coin);
    }
Beispiel #2
0
    /// <summary>
    /// 创建已召唤炮弹兵
    /// </summary>
    private void CreateTrap(List <BuildInfo> BuildList, TrapState trapState)
    {
        if (trapState == TrapState.Exit)
        {
            m_canShengji = null;
        }
        if (BuildList == null || BuildList.Count == 0)
        {
            return;
        }
        if (MyHead.Parent == null)
        {
            NGUIUtil.DebugLog("ShipCanvasDialogWnd ListParent!!!");
            return;
        }

        if (trapState == TrapState.CanNotSum)
        {
            CreateBanner();
        }

        PdbbbItem pbbItem = null;
        int       count   = 0;

        for (int i = 0; i < BuildList.Count; i++)
        {
            if (count % 4 == 0)
            {
                pbbItem = null;
                GameObject go = NDLoad.LoadWndItem("PdbbbItem", MyHead.Parent.transform);
                pbbItem = go.GetComponent <PdbbbItem>();
            }
            count++;
            if (pbbItem != null && pbbItem.MyHead.Table != null)
            {
                GameObject viewgo = NDLoad.LoadWndItem("TrapViewItem", pbbItem.MyHead.Table.transform);
                if (viewgo != null)
                {
                    TrapViewItem item = viewgo.GetComponent <TrapViewItem>();
                    if (item != null)
                    {
                        item.SetBuildInfo(BuildList[i], this, trapState);
                        if (null == m_canShengji && trapState == TrapState.Exit)
                        {
                            CanLevelResult LevResult = buildingM.GetLevelCanUP(BuildList[i]);
                            if (LevResult == CanLevelResult.CanUp)
                            {
                                m_canShengji = item;
                            }
                        }
                    }
                }
            }
        }
    }