protected void Start() { trapCollider = Instantiate(Collider); trapCollider.transform.position = transform.position; TrapOut[] traps = FindObjectsOfType <TrapOut>(); foreach (TrapOut trap in traps) { if (!trap.Paired) { trapOut = trap; Paired = true; trapOut.SetIn(this); break; } } }
public void SetOut(TrapOut trapOut) { this.trapOut = trapOut; trapCollider.MyTrapOut = trapOut; Paired = true; }