// Use this for initialization
	void Start () {
		
		if(GameObject.Find("LobbyGUI") != null){
			
			
		} else {
			
			fountainManager = GameObject.Find("TrapFountainManager").GetComponent<TrapFountainManager>();
			//reset death timers and stuff.
			sessionManager.psInfo.LevelReset();
			
			//this wont print because finishedloading is only true once all the start functions are called
			//in every object of the scene.
			
			if(sessionManager.finishedLoading)
				Debug.Log("ready");
			
		}
	}
	// Use this for initialization
	void Start () {

		fountainManager = GameObject.Find("TrapFountainManager").GetComponent<TrapFountainManager>();
		FindPlatforms();
		//if spawn point hasnt been set in inspector, find one
		if(RespawnPoint == null)
			RespawnPoint = GameObject.Find ("Respawn");

		//this wont print because finishedloading is only true once all the start functions are called
		//in every object of the scene.

		if(sessionManager.finishedLoading)
			Debug.Log("ready");
	}