private void buttonWasPressed() { Debug.Log("Pressed"); if (!isTriggered) { isTriggered = true; mySprite.sprite = ButtonPressed; myTrap.ArmTrap(); } }
private void buttonWasPressed() { Debug.Log("Pressed"); if (!isTriggered) { isTriggered = true; mySprite.sprite = ButtonPressed; myTrap.ArmTrap(); } }