// 오른쪽 -> 왼쪽 void UnloadPage(UserControl page) { Storyboard hidePage = (tfvUC.Resources[string.Format("{0}Out", TransitionType.ToString())] as Storyboard).Clone(); hidePage.Completed += hidePage_Completed; hidePage.Begin(tfvUC.contentPresenter); }
void newPage_Loaded(object sender, RoutedEventArgs e) { Storyboard showNewPage = tfvUC.Resources[string.Format("{0}In", TransitionType.ToString())] as Storyboard; showNewPage.Begin(tfvUC.contentPresenter); CurrentPage = sender as UserControl; }
public StateType GetOutputState(TransitionType trans) { if (this.map.ContainsKey(trans)) { return(this.map[trans]); } Debug.LogError($"error,Transition:{trans.ToString()} not exist in state:" + GetType().ToString()); return(StateType.None); }
private void HidePage_Completed(object sender, EventArgs e) { Storyboard hidePage = (Resources[string.Format("{0}Out", TransitionType.ToString())] as Storyboard).Clone(); hidePage.Completed -= HidePage_Completed; contentPresenter.Content = null; ShowNextPage(); }
public override string ToString() { if (type_ == TransitionType.CUT) { return(string.Empty); } StringBuilder sb = new StringBuilder(type_.ToString()) .AppendFormat(" {0} {1} {2} {3}", duration_, easing_.ToString().ToUpperInvariant(), direction_, pause_); return(sb.ToString()); }
private void HandleTransitionTriggered(TransitionType transitionType) { _gameState.TransitionTriggered -= HandleTransitionTriggered; // This may be true if we are closing the game, which cancels all async processes. if (_animator == null) { return; } _animator.SetBool(transitionType.ToString(), true); }
public override string ToString() { StringBuilder sb = new StringBuilder(); sb.AppendLine(string.Format("Transition({0})", TransitionType.ToString())); if (TransitionType == TransitionTypes.Navigation) { sb.Append(string.Format("{0}------>{1}", Parent.Parent.Name, DataObject.Name)); } return(sb.ToString()); }
private void SetTransition(TransitionType type) { _currentTransition = _transitions.FirstOrDefault(p => p.transitionType == type); var disabledTransitions = _transitions.Where(p => p != _currentTransition); if (_currentTransition == null) { Debug.LogError($"Transition '{type.ToString()}' does not exist."); } else { _currentTransition.gameObject.SetActive(true); } disabledTransitions.ToList().ForEach(p => p.gameObject.SetActive(false)); }
public void DeleteTransition(TransitionType trans) { if (trans == TransitionType.None) { Debug.LogError("DeleteTransition None is not allowed"); return; } if (this.map.ContainsKey(trans)) { this.map.Remove(trans); return; } Debug.LogError($"error,Transition:{trans.ToString()} not exist"); }
private static void FillAnimation(DoubleAnimationUsingKeyFrames animation, TransitionType type, double from, double to, TimeSpan duration, double fps) { Equation equation = (Equation)Delegate.CreateDelegate(typeof(Equation), typeof(Equations).GetMethod(type.ToString())); double total = duration.TotalMilliseconds; double step = 1000D / (double)fps; // clear animation animation.KeyFrames.Clear(); for (double i = 0; i < total; i += step) { LinearDoubleKeyFrame frame = new LinearDoubleKeyFrame(); frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(i)); frame.Value = equation(i, from, to - from, total); animation.KeyFrames.Add(frame); } // always add exact final key frame LinearDoubleKeyFrame finalFrame = new LinearDoubleKeyFrame(); finalFrame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(total)); finalFrame.Value = to; animation.KeyFrames.Add(finalFrame); }
public override string ToString() => TransitionType.ToString();
public bool LoadBG(int videoLayer, string clipname, bool loop, TransitionType transition, uint transitionDuration, TransitionDirection direction, uint seek, uint length) { clipname = clipname.Replace("\\", "\\\\"); if (videoLayer == -1) { Connection.SendString("LOADBG " + ID + " \"" + clipname + "\"" + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString() + " " + direction.ToString() + " SEEK " + seek.ToString() + " LENGTH " + length.ToString()); } else { Connection.SendString("LOADBG " + ID + "-" + videoLayer + " \"" + clipname + "\"" + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString() + " " + direction.ToString() + " SEEK " + seek.ToString() + " LENGTH " + length.ToString()); } return(true); }
public bool LoadBG(int videoLayer, string clipname, bool loop, TransitionType transition, uint transitionDuration) { clipname = clipname.Replace("\\", "\\\\"); if (videoLayer == -1) { Connection.SendString("LOADBG " + ID + " " + clipname + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString()); } else { Connection.SendString("LOADBG " + ID + "-" + videoLayer + " " + clipname + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString()); } return(true); }
private static void FillAnimation(DoubleAnimationUsingKeyFrames animation, TransitionType type, double from, double to, TimeSpan duration, double fps) { Equation equation = (Equation)Delegate.CreateDelegate(typeof(Equation), typeof(Equations).GetMethod(type.ToString())); double total = duration.TotalMilliseconds; double step = 1000D / (double)fps; // clear animation animation.KeyFrames.Clear(); for (double i = 0; i < total; i += step) { LinearDoubleKeyFrame frame = new LinearDoubleKeyFrame(); frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(i)); frame.Value = equation(i, from, to - from, total); animation.KeyFrames.Add(frame); } // always add exact final key frame LinearDoubleKeyFrame finalFrame = new LinearDoubleKeyFrame(); finalFrame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(total)); finalFrame.Value = to; animation.KeyFrames.Add(finalFrame); }
public override string ToString() { return(TransitionType.ToString()); }
/// <summary> /// Method to show/play image or video /// </summary> public void PlaySlideShow() { string TransitionType; string[] TransitionEffects = new[] { "Fade" }; try { if (thelist.Count == 0) { return; } if (currentSourceIndex == thelist.Count) { return; } ImageDetails afile = thelist.ElementAt(currentSourceIndex); var oldCtrlIndex = currentCtrlIndex; currentCtrlIndex = (currentCtrlIndex + 1) % 2; currentSourceIndex = (currentSourceIndex + 1) % thelist.Count; if ((afile.Path as string).Contains(@".mp4")) { myImage.Visibility = Visibility.Collapsed; myImage2.Visibility = Visibility.Collapsed; myVideo.Visibility = Visibility.Visible; myVideo.Source = thelist.CreateVideoSource(afile.Path); myVideo.Play(); timerImageChange.Interval = TimeSpan.FromSeconds(afile.Times); } else { myImage.Visibility = Visibility.Visible; myImage2.Visibility = Visibility.Visible; myVideo.Visibility = Visibility.Collapsed; Image imgFadeOut = imageControls[oldCtrlIndex]; Image imgFadeIn = imageControls[currentCtrlIndex]; ImageSource dImage = thelist.CreateImageSource(afile.Path); imgFadeIn.Source = dImage; TransitionType = TransitionEffects[effectIndex].ToString(); Storyboard StboardFadeOut = (Resources[string.Format("{0}Out", TransitionType.ToString())] as Storyboard).Clone(); StboardFadeOut.Begin(imgFadeOut); Storyboard StboardFadeIn = Resources[string.Format("{0}In", TransitionType.ToString())] as Storyboard; StboardFadeIn.Begin(imgFadeIn); timerImageChange.Interval = new TimeSpan(0, 0, afile.Times); } } catch { } }
public bool LoadBG(int videoLayer, string clipname, bool loop, TransitionType transition, uint transitionDuration, TransitionDirection direction, uint seek, uint length) { clipname = clipname.Replace("\\", "\\\\"); if (videoLayer == -1) Connection.SendString("LOADBG " + ID + " " + clipname + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString() + " " + direction.ToString() + " SEEK " + seek.ToString() + " LENGTH " + length.ToString()); else Connection.SendString("LOADBG " + ID + "-" + videoLayer + " " + clipname + (string)(loop ? " LOOP" : "") + " " + transition.ToString() + " " + transitionDuration.ToString() + " " + direction.ToString() + " SEEK " + seek.ToString() + " LENGTH " + length.ToString()); return true; }
public void PerformTransition(TransitionType trans, params object[] paras) { if (trans == TransitionType.None) { Debug.LogError("error,Transition None is not allowed for PerformTransition()"); return; } StateType stateType = this.CurState.GetOutputState(trans); if (stateType == StateType.None) { Debug.LogError("error,state:" + stateType + " does not have a target state for transition " + trans); return; } for (int i = 0; i < this.states.Count; i++) { if (this.states[i].StateType == stateType) { this.CurState.DoBeforeLeaving(); this.CurState = this.states[i]; this.CurState.DoBeforeEntering(paras); this.CurState.DoAfterEntering(paras); this.CurStateType = stateType; return; } } Debug.LogError("state:" + CurStateType.ToString() + " do not contain transition:" + trans.ToString()); }