public IEnumerator Play() { TransitionManager transitionManager = TransitionManager.Instance; // Set color transitionManager.Material.color = color; // Load level transitionManager.LoadLevelAsync(); // Fade out yield return(transitionManager.TickMaterialProgress(duration)); // transitionManager.Material.mainTexture = TextureHelper.GetTransparentPixel(); if (!transitionManager.IsLevelLoaded()) { // Wait for level loaded yield return(transitionManager.WaitForLevelToLoad()); } // Fade in yield return(transitionManager.TickMaterialProgress(duration, true)); }