// Start is called before the first frame update void Start() { cmp_enemyBoss = GameObject.FindGameObjectWithTag("Boss").GetComponent <Enemy_BossModel>(); cmp_scnChng = GetComponent <SceneChange>(); cmp_scnCh = GetComponent <TransitionInScene>(); cmp_PlyMod = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerModelo>(); }
// Start is called before the first frame update void Start() { cmp_showText = GetComponent <TXTGeneral>(); numPivotChallenge = 0; nextChallTimer = 0; cmp_scnChng = GetComponent <SceneChange>(); cmp_scnCh = GetComponent <TransitionInScene>(); if (GameObject.Find("LevelStat")) { cmp_lvlSts = GameObject.Find("LevelStat").GetComponent <LevelStats>(); } }
// Start is called before the first frame update void Start() { playerMov = true; numPivotChallenge = 0; nextPartTimer = 0; cmp_scnChng = GetComponent <TransitionInScene>(); cmp_scnCh = GetComponent <SceneChange>(); if (GameObject.Find("LevelStat")) { cmp_lvlSts = GameObject.Find("LevelStat").GetComponent <LevelStats>(); } }