// Start is called before the first frame update
 void Start()
 {
     TransitionBehaviour.TriggerFade("Start Menu");
 }
 public void onUserClickCredit()
 {
     TransitionBehaviour.TriggerFade("End Credits");
     //SceneManager.LoadScene("End Credits");
 }
 public void onUserClickStart()
 {
     TransitionBehaviour.TriggerFade("Start Menu");
     //SceneManager.LoadScene("Start Menu");
 }
 public void ButtonClicked()
 {
     TransitionBehaviour.TriggerFade("Full");
     //SceneManager.LoadScene("JamieTest");
 }