/// <summary> /// Smoothly adjusts the colour of <see cref="IContainer.EdgeEffect"/> over time. /// </summary> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> public static TransformSequence <T> FadeEdgeEffectTo <T>(this TransformSequence <T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None) where T : class, IContainer => t.FadeEdgeEffectTo(newColour, duration, new DefaultEasingFunction(easing));