Beispiel #1
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    private TransformObject mTransform; // TransformObject implements rotate / pan / zoom

    #endregion Fields

    #region Methods

    void Start()
    {
        // Find cGONameFlat in scene
        mGOFlat = GameObject.Find(cGONameFlat);

        // instantiate TransformObject and sets its rotate around object
        mTransform = new TransformObject();
        mTransform.SetTransformRotateAround(mGOFlat.transform);
    }
Beispiel #2
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    void Start()
    {
        // Find cGONameFlat in scene
        mGOFlat = GameObject.Find(cGONameFlat);

        // instantiate TransformObject and sets its rotate around object
        mTransform = new TransformObject();
        mTransform.SetTransformRotateAround(mGOFlat.transform);
    }
Beispiel #3
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    public void Start()
    {
        // Find cGONameFlat in scene
        mGOFlat = GameObject.Find(cGONameFlat);

        //
        foreach (var item in mGORoomsNames)
        {
            GameObject goRoom = GameObject.Find(item);
            mGORooms.Add(goRoom);
        }

        // instantiate TransformObject and sets its rotate around object
        mTransform = new TransformObject();
        mTransform.SetTransformRotateAround(mGOFlat.transform);
    }
Beispiel #4
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    ///////////////////////////////////////////////////////////////////////////

    ///////////////////////////////////////////////////////////////////////////
    #region Interface
    public void Start()
    {
        // Find cGONameFlat in scene
        mGOFlat = GameObject.Find(cGONameFlat);

        //
        foreach (var item in mGORoomsNames)
        {
            GameObject goRoom = GameObject.Find(item);
            mGORooms.Add(goRoom);
        }

        // instantiate TransformObject and sets its rotate around object
        mTransform = new TransformObject();
        mTransform.SetTransformRotateAround(mGOFlat.transform);
    }