private void ResizeJobArrays(int newCapacity) { m_CachedTransforms.ResizeArray(newCapacity); m_Positions.ResizeArray(newCapacity); m_Rotations.ResizeArray(newCapacity); m_Scales.ResizeArray(newCapacity); m_Sizes.ResizeArray(newCapacity); m_Offsets.ResizeArray(newCapacity); m_ResolvedRotations.ResizeArray(newCapacity); m_ResolvedScales.ResizeArray(newCapacity); m_ResolvedSizeOffsets.ResizeArray(newCapacity); m_ScaleModes.ResizeArray(newCapacity); m_NormalToWorlds.ResizeArray(newCapacity); m_DecalToWorlds.ResizeArray(newCapacity); m_BoundingSpheres.ResizeArray(newCapacity); m_Dirty.ResizeArray(newCapacity); ArrayExtensions.ResizeArray(ref m_CachedBoundingSpheres, newCapacity); }