Beispiel #1
0
    private void Start()
    {
        foreach (var item in TrainingManager.Circuits)
        {
            var widget = GameObject.Instantiate(ToggleButtonPrefab, CircuitsPanel.transform);
            widget.GetComponentInChildren <Text>().text = item;
            widget.GetComponentInChildren <TrainingEntityListItem>().item = item;
            widget.GetComponentInChildren <Toggle>().onValueChanged.AddListener(Refresh);
        }

        foreach (var item in TrainingManager.Cars)
        {
            var widget = GameObject.Instantiate(ToggleButtonPrefab, CarsPanel.transform);
            widget.GetComponentInChildren <Text>().text = item;
            widget.GetComponentInChildren <TrainingEntityListItem>().item = item;
            widget.GetComponentInChildren <Toggle>().onValueChanged.AddListener(Refresh);
        }

        foreach (var item in GetComponentsInChildren <AgentToggle>())
        {
            item.GetComponent <Toggle>().onValueChanged.AddListener(Refresh);
        }

        Refresh(false);

        TrainProfileHereButton.onClick.AddListener(() => TrainingManager.AddTrainingRequests(circuits, cars, agents));
    }