private void OnConnectHost()
 {
     //Promises.AddPostWorldLoadOncePromise( () => {
     Promises.AddValidatedPromise(SaveableEntityComponent.LoadAllValidator, () => {
         if (TrainEntity.FindMyTrain(this.player) == -1)
         {
             var ent = TrainEntity.CreateTrainEntity(this.player);
             CustomEntityManager.AddToWorld(ent);
         }
         return(false);
     });
 }
Beispiel #2
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        ////////////////

        protected override bool ReceiveRequestWithServer(int from_who)
        {
            Player player = Main.player[from_who];

            Promises.AddValidatedPromise(SaveableEntityComponent.LoadAllValidator, () => {
                if (TrainEntity.FindMyTrain(player) != -1)
                {
                    throw new HamstarException("Cannot spawn duplicate train for player " + player.name);
                }

                var ent = TrainEntity.CreateTrainEntity(player);
                CustomEntityManager.AddToWorld(ent);

                return(false);
            });

            return(true);
        }