/// <summary> /// トレイル終了 /// 単一のものを止める /// </summary> /// <param name="type"></param> public void EndTrail(TrailSupport.BodyType type) { for (int i = 0; i < TrailBodyList.Count; i++) { if (TrailBodyList[i].MyBodyType == type) { TrailBodyList[i].EndTrail(); return; } } }
//======================================================================================== // public //======================================================================================== /// <summary> /// ボディ毎のトレイルを返す /// nullの可能性有 /// </summary> /// <param name="type"></param> /// <returns></returns> public TrailSupport GetBodyTrail(TrailSupport.BodyType type) { for (int i = 0; i < TrailBodyList.Count; i++) { if (TrailBodyList[i].MyBodyType == type) { return(TrailBodyList[i]); } } return(null); }