Beispiel #1
0
 /// <summary>Send a message to Tradee</summary>
 public bool Post <T>(T msg) where T : ITradeeMsg
 {
     return(Tradee != null && Tradee.Post(msg));
 }
Beispiel #2
0
    public static void CallTradingButtonListener(Button button)
    {
        if (button == Back)
        {
            //destroy previous cards
            if (TradingOptions.enabled == true)
            {
                foreach (GameObject cardObj in GameObject.FindGameObjectsWithTag("InventoryCard"))
                {
                    GameObject.Destroy(cardObj);
                }
                MenuManager.SwitchToMenu(TradingSetup);
                MenuManager.ShowMenu(BackFromTradingOptions);
            }
            else if (Jail.InJail())
            {
                MenuManager.SwitchToMenuWithInventory(MenuManager.InJailTurnOptions);
            }
            else
            {
                MenuManager.SwitchToMenuWithInventory(MenuManager.TurnOptions);
            }

            _tradee = null;
            //prevent memory leaks
            Resources.UnloadUnusedAssets();
        }
        else if (button == Offer && !(MenuManager.ButtonClicked && ((Tradee.gameObject.GetComponent <AI>() != null && CounterOfferInProgress) ||
                                                                    (GameManager.CurrentPlayer.gameObject.GetComponent <AI>() != null && !CounterOfferInProgress))))
        {
            Text text = Offer.GetComponentInChildren <Text>();
            text.text = text.text == "Offer" ? "CounterOffer" : "Offer";

            _counterOffer       = !_counterOffer;
            Accept.interactable = true;
            Back.interactable   = !Back.interactable;

            UpdateCardsInTrade();
            Offer.interactable = false;
        }
        else if (button == Accept && !(MenuManager.ButtonClicked && ((Tradee.gameObject.GetComponent <AI>() != null && CounterOfferInProgress) ||
                                                                     (GameManager.CurrentPlayer.gameObject.GetComponent <AI>() != null && !CounterOfferInProgress))))
        {
            foreach (Property property in _playerOffer)
            {
                GameManager.CurrentPlayer.RemoveProperty(property);
                Tradee.AddProperty(property);
            }
            foreach (Property property in _tradeeOffer)
            {
                Tradee.RemoveProperty(property);
                GameManager.CurrentPlayer.AddProperty(property);
            }

            _tradee = null;
            if (Jail.InJail())
            {
                MenuManager.SwitchToMenuWithInventory(MenuManager.InJailTurnOptions);
            }
            else
            {
                MenuManager.SwitchToMenuWithInventory(MenuManager.TurnOptions);
            }
        }
        else if (Array.IndexOf(TradingPartnerOptions, button) != -1)
        {
            //set tradee to selected player
            foreach (Player player in GameManager.Players)
            {
                if (player.gameObject.name == button.GetComponentInChildren <Text>().text)
                {
                    _tradee = player;
                    break;
                }
            }

            //reset offer lists
            _tradeeOffer = new List <Property>();
            _playerOffer = new List <Property>();

            MenuManager.SwitchToMenu(TradingOptions);
            MenuManager.ShowMenu(BackFromTradingOptions);

            _counterOffer       = false;
            Accept.interactable = false;
            Offer.GetComponentInChildren <Text>().text = "Offer";

            UpdateCardsInTrade();
            Offer.interactable = false;
        }
    }