Beispiel #1
0
	public IEnumerator ProcessTradeOffer (TradeOffer offer) {
		// wait for 2 frames, incase this was a counter offer
		yield return new WaitForEndOfFrame();
		yield return new WaitForEndOfFrame();
		Debug.Log (playerName+": Trade Offer Recieved");
		// process trade offer
		isProcessingTradeOffer = true;
		Debug.Log (playerName+": Processing Trade Offer...");
		OnTradeOfferRecieved(offer);
		while(isProcessingTradeOffer == true){
			yield return new WaitForEndOfFrame();
		}
		Debug.Log (playerName+": Done processing trade offer...");
		// did we accept?
		if(didAcceptTrade == true){
			// make the swap
			Debug.Log ("YAY TRADE ACCEPTED");
			
			// get all the data from the trade
			GamePlayer senderPlayer = offer.GetSender();
			GamePlayer recieverPlayer = offer.GetReciever();
			BoardTile senderProperty = offer.GetSenderProperty();
			BoardTile recieverProperty = offer.GetRecieverProperty();
			// swap the funds
			senderPlayer.money += offer.recieverFunds;
			senderPlayer.money -= offer.senderFunds;
			recieverPlayer.money += offer.senderFunds;
			recieverPlayer.money -= offer.recieverFunds;
			
			// swap the properties
			senderPlayer.RemoveProperty(senderProperty);
			recieverPlayer.RemoveProperty(recieverProperty);
			senderPlayer.AddProperty(recieverProperty);
			recieverPlayer.AddProperty(senderProperty);
			
			// notify the sender that the trade was accepted
			senderPlayer.TradeOfferAccepted();
			UpdateOwnedProperties();
			Debug.Log ("Trade Complete!");
		}
		else{
			// nothing happens, trade failed
			offer.GetSender().TradeOfferDeclined();
			Debug.Log ("TRADE REJECTED");
		}
	}