// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            mouseSelects = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), new Vector3(0, 0, 1));
            Debug.Log(string.Format("Select"));

            if (mouseSelects != null)
            {
                foreach (RaycastHit2D select in mouseSelects)
                {
                    if (select.collider.CompareTag("Tower"))
                    {
                        CupcakeTower selectedTower = select.transform.GetComponent <CupcakeTower>();
                        selectedTower.outlineActive(true);

                        TradeCupcakeTowers.setSelectTower(selectedTower);
                        TowerInfo.UpdateInfo();
                    }
                }
            }
        }
    }