Beispiel #1
0
 public static float TimeLeftOnCooldown(Player p, AbilityType ability)
 {
     if (!PlayerHasSubclass(p))
     {
         return(0);
     }
     return(TrackingAndMethods.TimeLeftOnCooldown(p, ability, TrackingAndMethods.PlayersWithSubclasses[p], Time.time));
 }