Beispiel #1
0
    private void render()
    {
        WriteToFile(trackSegment.ToString());
        Transform startPositionMarker = base.transform;
        LandPatch terrain             = GameController.Instance.park.getTerrain(startPositionMarker.position);

        if (terrain == null)
        {
            Object.Destroy(base.gameObject);
        }
        else
        {
            /*
             * Vector3 point = terrain.getPoint (startPositionMarker.position);
             * Vector3 position = startPositionMarker.position;
             * float num = position.y - point.y;
             * if (num < 0.25f) {
             *  Object.Destroy (base.gameObject);
             * }
             * else{
             *  GameObject gameObject = new GameObject();
             *  gameObject.transform.parent = startPositionMarker.transform;
             *  gameObject.transform.localPosition = Vector3.zero;
             *  gameObject.transform.localRotation = Quaternion.identity;
             *  gameObject.transform.parent = base.instance.transform;
             *  Vector3 localScale = base.transform.localScale;
             *  localScale.y = num;
             *  gameObject.transform.localScale = localScale;
             *  BoundingBox boundingBox = base.instance.AddComponent<BoundingBox>();
             *  boundingBox.setManuallyPositioned ();
             *  boundingBox.layers = BoundingVolume.Layers.Support;
             *  boundingBox.setBounds (base.getBounds (startPositionMarker.position, point, 0.12f));
             *  boundingBox.setPosition (startPositionMarker.position, Quaternion.identity);
             *  base.boundingVolumes.Add (boundingBox);
             *  GameObject gameObject2 = Object.Instantiate (base.supportBaseGO);
             *  gameObject2.transform.parent = startPositionMarker.transform;
             *  gameObject2.transform.localPosition = Vector3.zero;
             *  Transform transform = gameObject2.transform;
             *  Vector3 position2 = startPositionMarker.position;
             *  transform.Translate (0f, 0f - (position2.y - point.y), 0f);
             *  gameObject2.transform.localRotation = Quaternion.identity;
             *  gameObject2.transform.parent = base.instance.transform;
             * }
             */
        }
    }