void Reposition(TrackLocatable trackLocatable, float previousProgress, float previousTrackLength, float trackLength)
    {
        var removedLength = previousTrackLength - trackLength;

        trackLocatable.parameter = Mathf.Clamp01((previousProgress - removedLength) / trackLength);
    }
Beispiel #2
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 private void Start()
 {
     trackLocatable = GetComponent <TrackLocatable>();
 }