Beispiel #1
0
        private static async Task <bool> SellGems()
        {
            var inventoryGems = Inventories.InventoryItems.Where(i => i.Components.SkillGemComponent != null).Select(i => i.LocationTopLeft).ToList();

            if (inventoryGems.Count == 0)
            {
                GlobalLog.Error("[SellGems] Unexpected error. Fail to find any skill gem in inventory.");
                return(false);
            }
            return(await TownNpcs.SellItems(inventoryGems));
        }
        public async Task <bool> Run()
        {
            if (ErrorLimitReached)
            {
                return(false);
            }

            var area = World.CurrentArea;

            if (!area.IsTown && !area.IsHideoutArea)
            {
                return(false);
            }

            if (_shouldUpdateStashData)
            {
                GlobalLog.Debug("[SellExtraMapsTask] Updating map tab stash data (every Start)");

                if (!await OpenMapTab())
                {
                    return(true);
                }
                else
                {
                    Class1.MapStashData.SyncWithStashTab();
                }
                _shouldUpdateStashData = false;
            }
            else
            {
                if (!await Inventories.OpenStashTab(settings.Instance.MapStashTab))
                {
                    ReportError();
                    return(true);
                }

                Class1.MapStashData.SyncWithStashTab();

                if (Class1.MapStashData.GetMapCount() > settings.Instance.MaxNumMaps)
                {
                    var mapsInStashTab = Inventories.StashTabItems
                                         .Where(m => m.IsMap() && m.Rarity != Rarity.Unique)
                                         .OrderBy(m => m.Priority())
                                         .ThenBy(m => m.MapTier).Take(settings.Instance.SellNumMaps);



                    foreach (var mapItem in mapsInStashTab)
                    {
                        if (!await Inventories.FastMoveFromStashTab(mapItem.LocationTopLeft))
                        {
                            ReportError();
                            return(true);
                        }
                    }

                    await Wait.SleepSafe(300);

                    Class1.MapStashData.SyncWithStashTab();

                    var mapSellItems = Inventories.InventoryItems
                                       .Where(m => m.IsMap())
                                       .Select(i => i.LocationTopLeft)
                                       .ToList();

                    if (mapSellItems.Count == 0)
                    {
                        GlobalLog.Error("[SellExtraMapsTask] Unknown error. There are no map items in player's inventory after taking them from stash.");
                        ReportError();
                        return(true);
                    }

                    if (!await TownNpcs.SellItems(mapSellItems))
                    {
                        ReportError();
                    }
                }
                else
                {
                    return(false);
                }
            }

            return(true);
        }
        public async Task <bool> Run()
        {
            if (MapBot.IsOnRun)
            {
                return(false);
            }

            var area = World.CurrentArea;

            if (!area.IsTown && !area.IsHideoutArea)
            {
                return(false);
            }

            MapExtensions.AtlasData.Update();

            if (!Settings.SellEnabled)
            {
                return(false);
            }

            if (Inventories.AvailableInventorySquares < 3)
            {
                GlobalLog.Error("[SellMapTask] Not enough inventory space.");
                return(false);
            }

            var firstMapTab = ExSettings.Instance.GetTabsForCategory(ExSettings.StashingCategory.Map).First();

            if (!await Inventories.OpenStashTab(firstMapTab))
            {
                GlobalLog.Error($"[SellMapTask] Fail to open stash tab \"{firstMapTab}\".");
                return(false);
            }

            var maps = Inventories.StashTabItems
                       .Where(m => m.IsMap() && m.ShouldSell())
                       .OrderBy(m => m.Priority())
                       .ThenBy(m => m.MapTier)
                       .ToList();

            if (maps.Count == 0)
            {
                return(false);
            }

            var mapGroups = new List <Item[]>();

            foreach (var mapGroup in maps.GroupBy(m => m.Name))
            {
                var groupList = mapGroup.ToList();
                for (int i = 3; i <= groupList.Count; i += 3)
                {
                    var group = new Item[3];
                    group[0] = groupList[i - 3];
                    group[1] = groupList[i - 2];
                    group[2] = groupList[i - 1];
                    mapGroups.Add(group);
                }
            }
            if (mapGroups.Count == 0)
            {
                GlobalLog.Info("[SellMapTask] No map group for sale was found.");
                return(false);
            }

            GlobalLog.Info($"[SellMapTask] Map groups for sale: {mapGroups.Count}");

            foreach (var mapGroup in mapGroups)
            {
                if (Inventories.AvailableInventorySquares < 3)
                {
                    GlobalLog.Error("[SellMapTask] Not enough inventory space.");
                    break;
                }

                //exclude ignored maps from min map amount check, if sell ignored maps is enabled
                if (!Settings.SellIgnoredMaps || !mapGroup[0].Ignored())
                {
                    int mapAmount = Inventories.StashTabItems.Count(i => i.IsMap() && i.Rarity != Rarity.Unique);
                    if ((mapAmount - 3) < Settings.MinMapAmount)
                    {
                        GlobalLog.Warn($"[SellMapTask] Min map amount is reached {mapAmount}(-3) from required {Settings.MinMapAmount}");
                        break;
                    }
                }

                for (int i = 0; i < 3; i++)
                {
                    var map = mapGroup[i];
                    GlobalLog.Info($"[SellMapTask] Now getting {i + 1}/{3} \"{map.Name}\".");
                    if (!await Inventories.FastMoveFromStashTab(map.LocationTopLeft))
                    {
                        ErrorManager.ReportError();
                        return(true);
                    }
                }
            }

            await Wait.SleepSafe(200);

            var forSell = Inventories.InventoryItems.Where(i => i.IsMap()).Select(m => m.LocationTopLeft).ToList();

            if (forSell.Count == 0)
            {
                return(false);
            }

            if (!await TownNpcs.SellItems(forSell))
            {
                ErrorManager.ReportError();
            }

            return(true);
        }
Beispiel #4
0
        public async Task <bool> Run()
        {
            if (ErrorLimitReached)
            {
                return(false);
            }

            var area = World.CurrentArea;

            if (!area.IsTown && !area.IsHideoutArea)
            {
                return(false);
            }

            if (!ChaosRecipe.StashData.HasCompleteSet())
            {
                GlobalLog.Info("[SellRecipeTask] No chaos recipe set to sell.");
                return(false);
            }

            GlobalLog.Debug("[SellRecipeTask] Now going to take and sell a set of rare items for chaos recipe.");

            if (!await Inventories.OpenStashTab(Settings.Instance.StashTab))
            {
                ReportError();
                return(true);
            }

            ChaosRecipe.StashData.SyncWithStashTab();

            if (!ChaosRecipe.StashData.HasCompleteSet())
            {
                GlobalLog.Error("[SellRecipeTask] Saved stash data does not match actual stash data.");
                await Coroutines.CloseBlockingWindows();

                return(false);
            }

            var takenItemData = new RecipeData();

            int lowestItemType = RecipeItemType.None;
            var lowestItem     = Inventories.StashTabItems
                                 .OrderBy(i => i.ItemLevel)
                                 .FirstOrDefault(i => RecipeData.IsItemForChaosRecipe(i, out lowestItemType));

            if (lowestItem == null)
            {
                GlobalLog.Error("[SellRecipeTask] Unknown error. Fail to find actual item for chaos recipe.");
                ReportError();
                return(true);
            }

            GlobalLog.Debug($"[SellRecipeTask] Now taking \"{lowestItem.Name}\" (iLvl: {lowestItem.ItemLevel})");

            if (!await Inventories.FastMoveFromStashTab(lowestItem.LocationTopLeft))
            {
                ReportError();
                return(true);
            }

            takenItemData.IncreaseItemCount(lowestItemType);

            while (true)
            {
                int type = RecipeItemType.None;

                for (int i = 0; i < RecipeItemType.TotalTypeCount; i++)
                {
                    var count = takenItemData.GetItemCount(i);
                    if (count == 0 || (count == 1 && i == RecipeItemType.Ring))
                    {
                        type = i;
                        break;
                    }
                }

                if (type == RecipeItemType.None)
                {
                    break;
                }

                var item = Inventories.StashTabItems
                           .Where(i => RecipeData.IsItemForChaosRecipe(i, out var t) && t == type)
                           .OrderByDescending(i => i.ItemLevel)
                           .FirstOrDefault();

                if (item == null)
                {
                    GlobalLog.Error("[SellRecipeTask] Unknown error. Fail to find actual item for chaos recipe.");
                    ReportError();
                    return(true);
                }

                GlobalLog.Debug($"[SellRecipeTask] Now taking \"{item.Name}\" (iLvl: {item.ItemLevel})");

                if (!await Inventories.FastMoveFromStashTab(item.LocationTopLeft))
                {
                    ReportError();
                    return(true);
                }

                takenItemData.IncreaseItemCount(type);
            }

            await Wait.SleepSafe(300);

            ChaosRecipe.StashData.SyncWithStashTab();

            var recipeItems = Inventories.InventoryItems
                              .Where(i => RecipeData.IsItemForChaosRecipe(i, out var t))
                              .Select(i => i.LocationTopLeft)
                              .ToList();

            if (recipeItems.Count == 0)
            {
                GlobalLog.Error("[SellRecipeTask] Unknown error. There are no items in player's inventory after taking them from stash.");
                ReportError();
                return(true);
            }

            if (!await TownNpcs.SellItems(recipeItems))
            {
                ReportError();
            }

            return(true);
        }
Beispiel #5
0
        public async Task <bool> Run()
        {
            var area = World.CurrentArea;

            if (!area.IsTown && !area.IsHideoutArea)
            {
                return(false);
            }

            var itemsToSell = new List <Vector2i>();
            var itemFilter  = ItemEvaluator.Instance;

            foreach (var item in Inventories.InventoryItems)
            {
                var c = item.Class;

                if (c == ItemClasses.QuestItem || c == ItemClasses.PantheonSoul)
                {
                    continue;
                }

                if (item.HasMicrotransitionAttachment || item.HasSkillGemsEquipped)
                {
                    continue;
                }

                if (!itemFilter.Match(item, EvaluationType.Sell))
                {
                    continue;
                }

                if (itemFilter.Match(item, EvaluationType.Save))
                {
                    continue;
                }

                itemsToSell.Add(item.LocationTopLeft);
            }

            if (Settings.Instance.SellExcessPortals)
            {
                foreach (var portal in Inventories.GetExcessCurrency(CurrencyNames.Portal))
                {
                    itemsToSell.Add(portal.LocationTopLeft);
                }
            }

            if (itemsToSell.Count == 0)
            {
                GlobalLog.Info("[SellTask] No items to sell.");
                return(false);
            }

            GlobalLog.Info($"[SellTask] {itemsToSell.Count} items to sell.");

            if (!await TownNpcs.SellItems(itemsToSell))
            {
                ErrorManager.ReportError();
            }

            return(true);
        }