public void SetHouses(IReadOnlyList <VillageHouseInfo> houses) { // do something townHouseManager.SetHouses(houses); }
public void SetHouses(IReadOnlyList <VillageHouseInfo> houses) { // do something townHouseManager.SetHouses(houses); townHallManager.SetSlotCount(houses.Count(x => x.Type != (int)TownHouseSlotType.Empty), houses.Count); }