public void SetStartData(Towercl tower, int index, GameController Gc) { selfTower = tower; //TowerLogo.Sprite = tower.Spr; TowerName.text = tower.Name; TowerPrice.text = tower.Price.ToString(); Index = index; gc = Gc; }
// Start is called before the first frame update void Start() { gc = FindObjectOfType <GameController> (); selfTower = gc.allTowers[(int)selfType]; }