// Use this for initialization void Awake() { for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).tag == "Marker") { color_Sphere = transform.GetChild(i).gameObject; } } mt = color_Sphere.GetComponent <Renderer>().material; tower_test_script = GetComponent <Tower_test>(); }
void Awake() { script_T = GetComponent <Tower_test>(); cam_Check_Distance = script_T.Target_DetectRange; cam_Head = transform.GetChild(0).gameObject; node_in_Distance = new GameObject[cam_Check_node_capacity]; StartCoroutine(Cyclic_Result_Check()); if (Connected_Monitor == null) { Debug.Log("From function_CNN 연결된 모니터 없어요 : " + this.gameObject); } }
}//조준점 근처 회로 인식 public void module_InOut(GameObject target) { Module_Lable ML = target.GetComponent <Module_Lable>(); Puzzle_Part_Hologram PPH = target.GetComponent <Puzzle_Part_Hologram>(); Tower_test TT = target.GetComponent <Tower_test>(); Data_Hologram DT = target.GetComponent <Data_Hologram>(); Machine_Effect ME = target.GetComponent <Machine_Effect>(); if (ML != null)//모듈 조준 { if (module_Buffer == 0 && ML.ModuleID % 100 != 0 && ML.Check_Module_Restrict(module_Buffer) == 1) { module_Buffer = ML.ModuleID % 100; ML.GetSignal(0); Gun_Module_script.GetSignal(module_Buffer); Connectec_Data_Obj = ML.Connected_Func_machine; // 머신 전용 ML.Connected_Func_machine = null; // 머신 전용 if (module_Buffer == 90) { aim_Mark_obj = Hologram_Marker[0]; } else if (module_Buffer == 91) { aim_Mark_obj = Hologram_Marker[1]; } previous_script_ML = ML; } else if (module_Buffer != 0 && ML.ModuleID % 100 == 0 && ML.Check_Module_Restrict(module_Buffer) == 1) { ML.Get_Machine_Signal(Connectec_Data_Obj); ML.GetSignal(module_Buffer); module_Buffer = 0; Connectec_Data_Obj = null; Gun_Module_script.GetSignal(module_Buffer); previous_script_ML = null; } else if (ML.Check_Module_Restrict(module_Buffer) == 2) { ML.Get_Restricted_Module_Signal(module_Buffer); module_Buffer = 0; Gun_Module_script.GetSignal(module_Buffer); previous_script_ML = null; } else if (ML.Check_Module_Restrict(module_Buffer) == 3) { module_Buffer = ML.ModuleID % 100; ML.Get_Restricted_Module_Signal(0); Gun_Module_script.GetSignal(module_Buffer); previous_script_ML = ML; } Debug.Log("From 'player_shot' GunBuffer : " + module_Buffer + " targetModule_Buffer : " + ML.ModuleID); }//모듈 조준 else if (PPH != null) { if (module_Buffer == 0 && PPH.hologram_Part_ID != 0 && PPH.module_Linked.GetComponent <Module_Lable>().Check_Module_Restrict(module_Buffer) != 0) { //Debug.Log("From 'player_shot' DisAssemble"); module_Buffer = PPH.Get_Disassemble_Signal(); previous_script_ML = PPH.module_Linked.GetComponent <Module_Lable>(); Gun_Module_script.GetSignal(module_Buffer); } //홀로그램 분해 } //퍼즐 홀로그램 조준 else if (TT != null && ME != null) { if (module_Buffer == 0) { //Debug.Log("From player_shot Get Cnn_machine"); if (TT.TowerFunc == Tower_test.TowerStyle.CNN) { module_Buffer = 90; aim_Mark_obj = Hologram_Marker[0]; } else if (TT.TowerFunc == Tower_test.TowerStyle.Electric) { module_Buffer = 91; aim_Mark_obj = Hologram_Marker[1]; } Connectec_Data_Obj = target; target.SendMessage("Get_Consume_Signal"); target.GetComponent <Machine_Effect>().Get_Signal(false); Gun_Module_script.GetSignal(module_Buffer); previous_script_ML = null; } }//인식기 조준 else if (DT != null && Test_DT_Identify) { if (module_Buffer == 0) { //Destroy(target); module_Buffer = DT.moduleID; Connectec_Data_Obj = target; target.SendMessage("Get_Consume_Signal"); Gun_Module_script.GetSignal(module_Buffer); } } }//데이터 전송 & 흡수
private int Target_Distinguishing(GameObject target) { int ui_Num = 0; // 0 : none, 1 : Data Get, 2 : Data Transfer, 3 : Get Machine, 4 : Machine Shoot, 5 : Machine Shoot & Data Get, 6 : Machine Set on Circuit, 7 : Data Hologram Identify, 8 : Drawing Panel, 9 : Circuit_Drawing, 10 : Timer Module_Lable ML = target.GetComponent <Module_Lable>(); Puzzle_Part_Hologram PPH = target.GetComponent <Puzzle_Part_Hologram>(); Tower_test TT = target.GetComponent <Tower_test>(); Data_Hologram DT = target.GetComponent <Data_Hologram>(); Drawing Draw = target.GetComponent <Drawing>(); Puzzle_Drawing p_Draw = target.GetComponent <Puzzle_Drawing>(); Timer Tm = target.GetComponent <Timer>(); if (ML != null) { if (gun_Data_Buffer == 0 && ML.ModuleID % 100 != 0 && ML.Check_Module_Restrict(gun_Data_Buffer) == 1) { ui_Num = 1; } else if (gun_Data_Buffer != 0 && ML.ModuleID % 100 == 0 && ML.Check_Module_Restrict(gun_Data_Buffer) == 1) { ui_Num = 2; } else if (ML.Check_Module_Restrict(gun_Data_Buffer) == 2) { ui_Num = 2; } } else if (Tm != null) { ui_Num = 10; } else if (PPH != null) { if (gun_Data_Buffer == 0 && PPH.hologram_Part_ID != 0 && PPH.module_Linked.GetComponent <Module_Lable>().Check_Module_Restrict(gun_Data_Buffer) != 0) { ui_Num = 1; } //홀로그램 분해 } //퍼즐 홀로그램 조준 else if (TT != null) { if (TT.TowerFunc == Tower_test.TowerStyle.Button_Sig1 || TT.TowerFunc == Tower_test.TowerStyle.Button_Sig2 || TT.TowerFunc == Tower_test.TowerStyle.Button_Sig3) { ui_Num = 11; } if (gun_Data_Buffer == 0) { //Debug.Log("From player_shot Get Cnn_machine"); if (TT.TowerFunc == Tower_test.TowerStyle.CNN) { if (TT.Circuit_On) { ui_Num = 5; } else { ui_Num = 3; } } else if (TT.TowerFunc == Tower_test.TowerStyle.Electric) { if (TT.Circuit_On) { ui_Num = 5; } else { ui_Num = 3; } } } else { if (TT.TowerFunc == Tower_test.TowerStyle.CNN) { if (TT.Circuit_On) { ui_Num = 4; } else { ui_Num = 0; } } else if (TT.TowerFunc == Tower_test.TowerStyle.Electric) { if (TT.Circuit_On) { ui_Num = 4; } else { ui_Num = 0; } } } }//인식기 조준 else if (DT != null) { if (ray_Hit_Obj.distance < 10) { ui_Num = 7; } } else if (Draw != null) { ui_Num = 8; } else if (p_Draw != null) { ui_Num = 9; } else { if (Machine_Circuit_Check) { ui_Num = 6; } else { ui_Num = 0; } } return(ui_Num); }