Beispiel #1
0
    //If it comes here, its because its a shop item for sure!!!
    public void ListenForItemPickedUp(GameObject obj, TowerPiece towerPiece)
    {
        //Make sure hand is empty
        if (this.objInMyHand == null)
        {
            //-----------------------------TODO remove-------------------------
            obj.transform.position = new Vector3(0, 10, 0);

            this.objInMyHand = obj;
            this.towerPiece  = towerPiece;

            //Spawn ghost obj
            SpawnObjGrabbed(towerPiece.currentType);

            if (!towerPiece.itemWasPlacedOnMap)
            {
                //Check if item was pickup from shop or map
                if (!towerPiece.itemWasPlacedOnMap)
                {
                    //Respawn the right obj
                    SpawnTheRightObj(towerPiece);
                }
            }
        }
    }
Beispiel #2
0
    private void PlaceObjBackWhereItWas(GameObject obj, TowerPiece towerPiece)
    {
        //Get old position
        Vector3 position = this.gridManager.GetGrid("MapRoom").GetCenterTileFromCoords(towerPiece.positionOnMap);

        //Set position to item in my hand
        this.objInMyHand.transform.position = position;

        //Remove ghost item
        RemoveObjWithAnimation(obj);
    }
Beispiel #3
0
    public void AddTowerPiece()
    {
        GameObject towerPieceGO = Instantiate(GetTowerPiecePrefab(), new Vector3(transform.position.x, GetTowerPieceY(), transform.position.z), Quaternion.identity);
        TowerPiece towerPiece   = towerPieceGO.AddComponent <TowerPiece>();

        _towerPiecesOnTile.Add(towerPiece);

        if (_towerPiecesOnTile.Count == 4)
        {
            _domed = true;
        }
    }
Beispiel #4
0
    public void ListenForItemDropped(GameObject obj, TowerPiece towerPiece)
    {
        if (towerPiece.itemWasPlacedOnMap)
        {
            //Place back to where it was
            PlaceObjBackWhereItWas(this.objInMyHand, towerPiece);
        }
        else
        {
            //Remove from map
            RemoveObjWithAnimation(this.objSelected);

            this.objInMyHand = null;
            this.objSelected = null;
            this.towerPiece  = null;
        }
    }
Beispiel #5
0
 private void SpawnTheRightObj(TowerPiece towerPiece)
 {
     this.timeManager.AddTimedAction(new TimedAction(() => { SpawnTurretInShop(towerPiece.currentType); }, 3f));
 }