Beispiel #1
0
    public void Upgrade()
    {
        CurrentLevel = build.Tower.GetComponent <Tower>().level;
        TowerType    = build.Tower.GetComponent <Tower>().TowerType;



        foreach (GameObject TowerModel in Towers)
        {
            if (TowerType.Equals(TowerModel.GetComponent <Tower>().TowerType) && CurrentLevel + 1 == TowerModel.GetComponent <Tower>().level)
            {
                ui.buildTower(TowerModel, build.Tower.GetComponent <Transform>().position, ui.UpgradeNode, build.Tower, build.TowerCanvasclicked);
            }
        }
    }