Beispiel #1
0
    public void Act(TowerInstance t)
    {
        GetCollider(t);

        if (attackCollider != null)
        {
            int damageWithBonus = (int)Math.Round(damage * t.GetTotalUpgrades(Upgrade.UpgradeType.Damage));

            GameObject proj = UnityEngine.Object.Instantiate(projectilePrefab, t.GetGameObject().transform);
            proj.transform.position += new Vector3(0, 8f, 0);
            GameObject bullet;
            if (projectile != null)
            {
                bullet = UnityEngine.Object.Instantiate(projectile, proj.transform);
                proj.GetComponent <ProjectileScript>().bullet = bullet.transform;
            }
            proj.GetComponent <ProjectileScript>().target = attackCollider.transform;
            proj.GetComponent <ProjectileScript>().damage = damageWithBonus;
        }
        else
        {
            t.SetCooldown(0);
        }
    }