private void Start() { towerNumber = TowerIndex.Pistol; }
public void SetTwin() { buttons[1].interactable = false; SetOtherButtonsActive(1); towerNumber = TowerIndex.Twin; }
public void SetGun() { buttons[2].interactable = false; SetOtherButtonsActive(2); towerNumber = TowerIndex.Gun; }
public void SetPistol() { buttons[0].interactable = false; SetOtherButtonsActive(0); towerNumber = TowerIndex.Pistol; }