// Update is called once per frame void Update() { currentPosition = this.transform.position; if (closestTower == null || !closestTower.Active()) { closestTower = GetClosestTower(currentPosition); } if (closestTower != null) { transform.position = Vector3.MoveTowards(currentPosition, closestTower.transform.position, Time.deltaTime * speed); transform.LookAt(closestTower.transform); if (isSlowed && freezeTime > 0) { freezeTime -= Time.deltaTime; } else if (freezeTime <= 0) { freezeTime = 2; isSlowed = false; speed = 0.5f; } } }
public void SetActive() { if (parentTower.Active()) { GetComponent <SpriteRenderer>().enabled = true; if (!isActive) { animations.Play("Repair"); soundManager.PlayTowerCrumble(); //SoundManager.Instance.PlayTowerCrumble(); } isActive = true; } }
void HandlePlayerInput(TowerBase tower) { if (tower != null) { tower.TextActivator(tower.children); //SoundManager.Instance.PlayTowerShoot(); soundManager.PlayTowerShoot(); if (tower.Active()) { towerBase.ResetTextTowers(); Explosion(tower); success = 1; } } else { success = -1; //TODO Enter combo breaker } }
protected void InputHandler() { if (!currentTower.Active()) { ChangeCurrenTower(towerBase); } bool hasActiveChild = false; for (int i = 0; i < currentTower.children.Length; i++) { if (currentTower.children[i].Active()) { hasActiveChild = true; } } if (!hasActiveChild) { ChangeCurrenTower(towerBase); } if (Input.GetButtonDown("X")) { if (SceneManager.GetActiveScene().name == "_Tutorial") { tutorialManager.usedBottomTower = true; } tower = currentTower.GetChildByKey(Tower.ActivateKeys.X); HandlePlayerInput(tower); } else if (Input.GetButtonDown("Circle")) { if (SceneManager.GetActiveScene().name == "_Tutorial") { tutorialManager.usedRightTower = true; } tower = currentTower.GetChildByKey(Tower.ActivateKeys.Circle); HandlePlayerInput(tower); } else if (Input.GetButtonDown("Square")) { if (SceneManager.GetActiveScene().name == "_Tutorial") { tutorialManager.usedLeftTower = true; } tower = currentTower.GetChildByKey(Tower.ActivateKeys.Square); HandlePlayerInput(tower); } else if (Input.GetButtonDown("Triangle")) { if (SceneManager.GetActiveScene().name == "_Tutorial") { tutorialManager.usedTopTower = true; } tower = currentTower.GetChildByKey(Tower.ActivateKeys.Triangle); HandlePlayerInput(tower); } if (currentTower.children.Length == 0) { ChangeCurrenTower(towerBase); currentTower.TextActivator(currentTower.children); } }