Beispiel #1
0
        public void OnRaycast()
        {
            RaycastHit hit;

            if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), out hit, 0.5f))
            {
                if (hit.transform.tag == "Cube")
                {
                    isFall             = false;
                    transform.position = Absolutaize(transform.position);
                    body.constraints   = RigidbodyConstraints.FreezeAll;

                    if (transform.position.y > Tower.highestColumn)
                    {
                        tower.AddLayerCubes((int)color, gameObject);
                    }
                    else
                    {
                        tower.LandedCube(gameObject);
                    }
                }
                if (hit.transform.tag == "Ground")
                {
                    isFall             = false;
                    transform.position = Absolutaize(transform.position);
                    body.constraints   = RigidbodyConstraints.FreezeAll;

                    if (transform.position.y > Tower.highestColumn)
                    {
                        tower.AddLayerCubes((int)color, gameObject);
                    }
                    else
                    {
                        tower.LandedCube(gameObject);
                    }
                }
            }
        }