Beispiel #1
0
    TouhouSortSortable[] LoadTouhous(Category category, int amount)
    {
        List <Style> styles = new List <Style>();

        foreach (Sprite sprite in category.leftPool)
        {
            Style style = new Style();
            style.name   = category.name;
            style.sprite = sprite;

            styles.Add(style);
        }
        foreach (Sprite sprite in category.rightPool)
        {
            Style style = new Style();
            style.sprite = sprite;

            styles.Add(style);
        }

        // Scoop <amount> random touhous from the category
        if (amount > styles.Count)
        {
            amount = styles.Count;
        }

        MouseGrabbableGroup grabGroup = stagingArea.GetComponent <MouseGrabbableGroup>();

        TouhouSortSortable[] randomTouhous = new TouhouSortSortable[amount];

        UnityEvent dudEvent  = new UnityEvent();
        UnityEvent sortEvent = new UnityEvent();

        sortEvent.AddListener(CheckSort);

        for (int i = 0; i < amount; i++)
        {
            Style style = styles[Random.Range(0, styles.Count)];

            // Build a new touhou instance
            TouhouSortSortable touhou = Instantiate(touhouTemplate, transform.position, transform.rotation);
            touhou.GetComponent <SpriteRenderer>().sprite = style.sprite;
            touhou.gameObject.AddComponent <PolygonCollider2D>();

            touhou.SetStyle(style.name);

            MouseGrabbable grab = touhou.gameObject.AddComponent <MouseGrabbable>();
            grab.onGrab           = dudEvent;
            grab.onRelease        = sortEvent;
            grab.disableOnVictory = true;

            styles.Remove(style);
            touhou.transform.parent = stagingArea;

            grabGroup.addGrabbable(grab, true);
            randomTouhous[i] = touhou;
        }

        return(randomTouhous);
    }
Beispiel #2
0
    void OnTriggerExit2D(Collider2D other)
    {
        TouhouSortSortable sortable = other.GetComponentInParent <TouhouSortSortable>();

        if (sortable != null)
        {
            sortable.ExitZone(gameObject.GetComponent <TouhouSortDropZone>());
        }
    }
Beispiel #3
0
    public bool Belongs(TouhouSortSortable touhou)
    {
        // Checks if a given sortable belongs in this zone
        bool belongs = false;

        if (touhou.GetStyle() == style)
        {
            belongs = true;
        }

        if (invert)
        {
            belongs = !belongs;
        }

        return(belongs);
    }
Beispiel #4
0
    void OnTriggerEnter2D(Collider2D other)
    {
        TouhouSortSortable sortable = other.GetComponentInParent <TouhouSortSortable>();

        sortable.EnterZone(gameObject.GetComponent <TouhouSortDropZone>());
    }
Beispiel #5
0
    TouhouSortSortable[] LoadTouhous(Category category, int amount)
    {
        List <Style> leftStyles  = new List <Style>();
        List <Style> rightStyles = new List <Style>();

        foreach (Sprite sprite in category.leftPool)
        {
            Style style = new Style();
            style.name   = category.name;
            style.sprite = sprite;

            leftStyles.Add(style);
        }
        foreach (Sprite sprite in category.rightPool)
        {
            Style style = new Style();
            style.sprite = sprite;

            rightStyles.Add(style);
        }

        MouseGrabbableGroup grabGroup = stagingArea.GetComponent <MouseGrabbableGroup>();

        TouhouSortSortable[] randomTouhous = new TouhouSortSortable[amount];

        int lastPickedSide = 0; // 0 for left, 1 for right

        for (int i = 0; i < amount; i++)
        {
            Style style;
            if (leftStyles.Count == 0)
            {
                style          = rightStyles[Random.Range(0, rightStyles.Count)];
                lastPickedSide = 0;
                rightStyles.Remove(style);
            }
            else if (rightStyles.Count == 0)
            {
                style          = leftStyles[Random.Range(0, leftStyles.Count)];
                lastPickedSide = 1;
                leftStyles.Remove(style);
            }
            else if (i == 1)    // Ensure one of each type
            {
                if (lastPickedSide == 1)
                {
                    style = leftStyles[Random.Range(0, leftStyles.Count)];
                    leftStyles.Remove(style);
                }
                else
                {
                    style = rightStyles[Random.Range(0, leftStyles.Count)];
                    rightStyles.Remove(style);
                }
                lastPickedSide = 1 - lastPickedSide;
            }
            else
            {
                int coin = Random.Range(0, 2);
                if (coin == 0)
                {
                    style          = leftStyles[Random.Range(0, leftStyles.Count)];
                    lastPickedSide = 0;
                    leftStyles.Remove(style);
                }
                else
                {
                    style          = rightStyles[Random.Range(0, rightStyles.Count)];
                    lastPickedSide = 1;
                    rightStyles.Remove(style);
                }
            }

            // Build a new touhou instance
            TouhouSortSortable touhou = Instantiate(touhouTemplate, transform.position, transform.rotation);
            touhou.GetComponent <SpriteRenderer>().sprite = style.sprite;
            touhou.gameObject.AddComponent <PolygonCollider2D>();

            touhou.SetStyle(style.name);

            MouseGrabbable grab = touhou.gameObject.AddComponent <MouseGrabbable>();

            UnityEvent grabEvent = new UnityEvent();
            grabEvent.AddListener(touhou.OnGrab);

            UnityEvent releaseEvent = new UnityEvent();
            releaseEvent.AddListener(touhou.OnRelease);
            releaseEvent.AddListener(CheckSort);

            grab.onGrab           = grabEvent;
            grab.onRelease        = releaseEvent;
            grab.disableOnVictory = true;

            touhou.transform.parent = stagingArea;

            grabGroup.addGrabbable(grab, true);
            randomTouhous[i] = touhou;
        }
        randomTouhous.Shuffle();

        return(randomTouhous);
    }