// Start is called before the first frame update void Start() { _camera = GetComponent <Camera>(); _touchPad = GetComponentInChildren <TouchPad>(); StartCoroutine(CloseUpCamera()); }
void touchPad_FingerMove(TouchPad sender, TouchPad.FingerEventArgs e) { if (enabled) { Cursor.Position = new Point((int)(e.X * region.Width) + region.Left, (int)(e.Y * region.Height) + region.Top); } }
private Camera myCam; //나를 비추는 카메라.. void Awake() { this.childTouchPad = this.GetComponentInChildren <TouchPad>(); //나를 랜더링 하는 카메라... this.myCam = NGUITools.FindCameraForLayer(this.gameObject.layer); }
void Start() { spawn = this.GetComponent <Spawn>(); inventory = FindObjectOfType <Inventory>(); controllerMove = FindObjectOfType <Joystick>(); controllerCamera = FindObjectOfType <TouchPad>(); mainCamera = Camera.main; screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, mainCamera.nearClipPlane); }
void Awake() { gameManager = (GameManager)GameObject.FindObjectOfType(typeof(GameManager)); Normalize(); followMouse = false; StartCoroutine(ScaleWidthCoroutine(widthRatio, transform.localScale.x, 1f)); touchPad = GameObject.Find("TouchPad").GetComponent <TouchPad>(); anim = GetComponentInChildren <Animator>(); screenSize = new Vector2(Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.nearClipPlane)).x * 2, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.nearClipPlane)).y * 2); }
public void StartScan() { #if ANDROID_DEVICE if (controllerlink != null) { controllerlink.StartScan(); } #elif IOS_DEVICE TouchPad.ScanIOSBLEDevice(2); #endif }
public void ConnectBLE() { #if ANDROID_DEVICE if (controllerlink != null) { controllerlink.ConnectBLE(); } #elif IOS_DEVICE TouchPad.ConnectIOSBLEDevice(controllerlink.hummingBirdMac); #endif }
void touchPad_FingerMove(TouchPad sender, TouchPad.FingerEventArgs e) { if (this.InvokeRequired) { this.BeginInvoke((TouchPad.FingerEventHandler)touchPad_FingerMove, sender, e); } else { this.handwritingDisplayPanel1.AddStrokePoint(e.X, e.Y); } }
void touchPad_FingerMove(TouchPad sender, TouchPad.FingerEventArgs e) { if (InvokeRequired) { TouchPad.FingerEventHandler h = new TouchPad.FingerEventHandler(touchPad_FingerMove); Invoke(h, sender, e); } else { panel1.Location = new Point((int)(e.X * this.ClientRectangle.Width), (int)(e.Y * this.ClientRectangle.Height)); } }
void touchPad_FingerDown(TouchPad sender, TouchPad.FingerEventArgs e) { if (this.InvokeRequired) { this.BeginInvoke((TouchPad.FingerEventHandler)touchPad_FingerDown, sender, e); } else { if (Properties.Settings.Default.FirstRun) { this.tip.Active = false; } this.timer1.Stop(); this.handwritingDisplayPanel1.AddStrokePoint(e.X, e.Y); } }
void touchPad_FingerDown(TouchPad sender, TouchPad.FingerEventArgs e) { if (enabled) { Cursor.Position = new Point((int)(e.X * region.Width) + region.Left, (int)(e.Y * region.Height) + region.Top); //mouse_event(MouseEventFlags.LeftDown, 0, 0, 0, IntPtr.Zero); uint a = InputSender.SendInput(new InputSender.Input[] { new InputSender.Input { type = InputSender.InputType.Mouse, mi = new InputSender.MouseInput { flags = InputSender.MouseEventFlags.LeftDown, } } }); } }
void touchPad_FingerUp(TouchPad sender, TouchPad.FingerEventArgs e) { if (this.InvokeRequired) { this.BeginInvoke((TouchPad.FingerEventHandler)touchPad_FingerUp, sender, e); } else { this.handwritingDisplayPanel1.AddStrokePoint(e.X, e.Y); this.ink.CreateStroke(this.handwritingDisplayPanel1.EndStroke()); this.updateRecognitionResult(); //RecognitionResult result = this.ink.Strokes.RecognitionResult; ////this.recognizerContext.Strokes = this.ink.Strokes; //RecognitionStatus status; //RecognitionResult result = this.recognizerContext.Recognize(out status); //System.Diagnostics.Debug.WriteLine(result.TopString); if (this.settings.AutoInsertionEnabled) { this.timer1.Start(); } } }
void TouchQuadrantEvents() { TouchPad[] touchPads = new TouchPad[] { left.touchPad, right.touchPad }; foreach (TouchPad touchPad in touchPads) { bool topTouched = false; bool rightTouched = false; bool bottomTouched = false; bool leftTouched = false; if (touchPad.x != 0 || touchPad.y != 0) { if (touchPad.y > 0 && Mathf.Abs(touchPad.y) > Mathf.Abs(touchPad.x)) { topTouched = true; } else if (touchPad.y < 0 && Mathf.Abs(touchPad.y) > Mathf.Abs(touchPad.x)) { bottomTouched = true; } else if (touchPad.x > 0 && Mathf.Abs(touchPad.x) > Mathf.Abs(touchPad.y)) { rightTouched = true; } else if (touchPad.x < 0 && Mathf.Abs(touchPad.x) > Mathf.Abs(touchPad.y)) { leftTouched = true; } } SetTouchEventState(touchPad.quadrant.top, topTouched, touchPad); SetTouchEventState(touchPad.quadrant.bottom, bottomTouched, touchPad); SetTouchEventState(touchPad.quadrant.right, rightTouched, touchPad); SetTouchEventState(touchPad.quadrant.left, leftTouched, touchPad); } }
public static void Main() { #if platform_test && !platform_beetle Configuration.SetPinFunction(23, DeviceFunction.I2C1_DATA); Configuration.SetPinFunction(22, DeviceFunction.I2C1_CLOCK); _mpu = Mpu6050.StartNew(1); #elif !platform_test && platform_beetle _mpu = Mpu6050.StartNew(2); #endif _mpuArgList = new ArrayList() { "", "", "" }; _led = new PinController.LedBlinker(2); _touchController.Init(); _palmTouch = _touchController.OpenPin(27, new TouchPadConfig() { PinSelectMode = TouchPinSelectMode.GpioIndex }); _triggerTouch = _touchController.OpenPin(13, new TouchPadConfig() { PinSelectMode = TouchPinSelectMode.GpioIndex }); Debug.WriteLine("Init"); _led.On(); Thread.Sleep(100); _led.Off(); var AppID = "Esp32.HairTrigger"; var serverUdpPort = 48597; var nanoConfig = new ArdNetClientConfig(AppID, null, serverUdpPort); nanoConfig.TCP.HeartbeatConfig.HeartbeatInterval = TimeSpan.FromMilliseconds(2000); nanoConfig.TCP.HeartbeatConfig.ForceStrictHeartbeat = true; nanoConfig.TCP.HeartbeatConfig.RespondToHeartbeats = false; _ardManager = new ArdNetClientManager(SystemConfig.WiFiCredentials, nanoConfig); _ardManager.TcpEndpointConnected += ArdManager_TcpEndpointConnected; _ardManager.TcpEndpointDisconnected += NanoClient_ServerDisconnected; _ardManager.StartWorkerThread(); Debug.WriteLine("Loop"); MpuValue data; DateTime now; while (true) { _ = _serverMsgHandle.WaitOne(); now = DateTime.UtcNow; if (!_palmTouch.IsTouched()) { Thread.Sleep(10); continue; } if ((now - _mpuLastSend).TotalMilliseconds > 75) { data = _mpu.GetData(); //gyro data //x, y, z _mpuArgList[0] = data.GyroX.ToString(); _mpuArgList[1] = data.GyroY.ToString(); _mpuArgList[2] = data.GyroZ.ToString(); var request = TcpRequest.CreateOutbound("MPU", _mpuArgList); _ardManager.EnqueueTask(x => { _ = x.SendCommand(request); }); _mpuLastSend = now; } now = DateTime.UtcNow; if (!_triggerIsDown && (now - _triggerLastSend).TotalMilliseconds > 50) { if (_triggerTouch.IsTouched()) { _ardManager.EnqueueTask(x => x.SendCommand(_triggerTcpRequest_Down)); _triggerIsDown = true; _triggerLastSend = now; } } else if (_triggerIsDown && (now - _triggerLastSend).TotalMilliseconds > 10) { if (!_triggerTouch.IsTouched()) { _ardManager.EnqueueTask(x => x.SendCommand(_triggerTcpRequest_Up)); _triggerIsDown = false; _triggerLastSend = now; } } } }
public void TPTouchBegan(TouchPad touchPad, Vector2 position) { Debug.Log ("Touch began..."); }
public void TPTouchEnded(TouchPad touchPad, Vector2 position) { Debug.Log ("Touch ended..."); }
public void TPTouchMoved(TouchPad touchPad, Vector2 position, Vector2 previousPosition) { gameObject.transform.position += new Vector3((position.x - previousPosition.x) * 0.05f, (position.y - previousPosition.y) * 0.05f, 0f); }
void OnDestroy() { MoveJoystick = null; AttackJoystick = null; }
void Awake() { MoveJoystick = m_CharacterMoveJoy.GetTouchControl <TouchPad>(); AttackJoystick = m_AttackJoy.GetTouchControl <TouchPad>(); }
void touchPadInput(TouchPad touchPad) { }
void Start() { touchPad = GameObject.Find("TouchJoyStick").GetComponent <TouchPad>(); touchPad._player = this; }
/// <summary> /// The delegate that will respond to our touchpad's events for buying smooth moves /// </summary> /// <param name="touchEvent">The event captured by the touchpad</param> /// <param name="screenPosition">The screen position of the event</param> /// <param name="guiPosition">The GUI position of the event</param> /// <param name="worldPosition">The world position of the event</param> public void BuyNow_TouchPadDelegate(TouchPad.TOUCH_EVENT touchEvent, Vector2 screenPosition, Vector3 guiPosition, Vector3 worldPosition) { switch (touchEvent) { case TouchPad.TOUCH_EVENT.TouchDown: gameManager.ShowAssetStoreLink(); break; } }
void TouchOctantEvents() { TouchPad[] touchPads = new TouchPad[] { left.touchPad, right.touchPad }; foreach (TouchPad touchPad in touchPads) { bool touchingTop = false; bool touchingTopRight = false; bool touchingRight = false; bool touchingBottomRight = false; bool touchingBottom = false; bool touchingBottomLeft = false; bool touchingLeft = false; bool touchingTopLeft = false; if (touchPad.x != 0 || touchPad.y != 0) { // Detects if touch pad is on top octant // Detects if touch pad is in one of the corners: if (Mathf.Abs(touchPad.x) * 2 > Mathf.Abs(touchPad.y) && Mathf.Abs(touchPad.y) * 2 > Mathf.Abs(touchPad.x)) { if (touchPad.y > 0 && touchPad.x > 0) { touchingTopRight = true; } else if (touchPad.y < 0 && touchPad.x > 0) { touchingBottomRight = true; } else if (touchPad.y < 0 && touchPad.x < 0) { touchingBottomLeft = true; } else if (touchPad.y > 0 && touchPad.x < 0) { touchingTopLeft = true; } // the touch pad is in one of the four cardinal directions. } else { if (touchPad.y > 0 && Mathf.Abs(touchPad.y) > Mathf.Abs(touchPad.x) * 2) { touchingTop = true; } else if (touchPad.y < 0 && Mathf.Abs(touchPad.y) > Mathf.Abs(touchPad.x) * 2) { touchingBottom = true; } else if (touchPad.x > 0 && Mathf.Abs(touchPad.x) > Mathf.Abs(touchPad.y) * 2) { touchingRight = true; } else if (touchPad.x < 0 && Mathf.Abs(touchPad.x) > Mathf.Abs(touchPad.y) * 2) { touchingLeft = true; } } } SetTouchEventState(touchPad.octant.top, touchingTop, touchPad); SetTouchEventState(touchPad.octant.bottom, touchingBottom, touchPad); SetTouchEventState(touchPad.octant.right, touchingRight, touchPad); SetTouchEventState(touchPad.octant.left, touchingLeft, touchPad); SetTouchEventState(touchPad.octant.topLeft, touchingTopLeft, touchPad); SetTouchEventState(touchPad.octant.bottomLeft, touchingBottomLeft, touchPad); SetTouchEventState(touchPad.octant.topRight, touchingTopRight, touchPad); SetTouchEventState(touchPad.octant.topLeft, touchingTopLeft, touchPad); } }
void SetTouchEventState(TouchEvent touchEvent, bool isTouched, TouchPad touchPad) { touchEvent.SetTouched(isTouched); touchEvent.SetPressed(isTouched && touchPad.pressed); }
private void Start() { instance = this; }
/// <summary> /// The delegate that will respond to our touchpad's events /// </summary> /// <param name="touchEvent">The event captured by the touchpad</param> /// <param name="screenPosition">The screen position of the event</param> /// <param name="guiPosition">The GUI position of the event</param> /// <param name="worldPosition">The world position of the event</param> public void TouchPadDelegate(TouchPad.TOUCH_EVENT touchEvent, Vector2 screenPosition, Vector3 guiPosition, Vector3 worldPosition) { // if showing asset store link, don't process regular touch input if (gameManager.BuyNow) { gameManager.BuyNow = false; return; } // if the game is over or the chef is picking up the weapon, then jump out if (gameManager.State == GameManager.STATE.GameOver || gameManager.chef.State == Chef.STATE.PickingUpWeapon) return; // if the game is waiting for the user to press the screen if (gameManager.State == GameManager.STATE.WaitingForInput) { switch (touchEvent) { case TouchPad.TOUCH_EVENT.TouchDown: // user pressed the screen, so now we can play gameManager.State = GameManager.STATE.Playing; return; } return; } // check the state of the chef before processing any input gameManager.chef.CheckState(); switch (touchEvent) { case TouchPad.TOUCH_EVENT.TouchDown: // the touchpad received a touch began event, // so we capture and store some values _touchingScreen = true; _touchDownTime = Time.realtimeSinceStartup; _touchDownPosition = worldPosition; break; case TouchPad.TOUCH_EVENT.TouchMove: case TouchPad.TOUCH_EVENT.TouchStationary: // the touchpad received a move or stationary touch event // (finger / mouse is pressing the screen) // store the offset from the chef to the world position of the touch Vector3 offset = gameManager.chef.OffsetFromPosition(worldPosition); // make the chef face the direction of the touch gameManager.chef.FaceDirection(offset); // if the chef is not attacking and we are touching the screen if (gameManager.chef.State != Chef.STATE.Attacking && _touchingScreen) { // get the amount of time that has elapsed since we began the touch _touchTime = Time.realtimeSinceStartup - _touchDownTime; // if the amount of elapsed time is greater than our minimum press and hold time if (_touchTime >= minPressAndHoldTime) { // if the chef is in a standing state if (gameManager.chef.State == Chef.STATE.Standing) { // if the distance from our touch to the chef is greater than the minimum starting distance if (offset.sqrMagnitude >= _minStartingDistanceSquared) { // make the chef run towards the touch gameManager.chef.Run(offset, true); } } else { // chef is not in a standing state // if the distance from the touch to the chef is less than the stopping distance if (offset.sqrMagnitude <= _maxStoppingDistanceSquared) { // make the chef stand still gameManager.chef.Stand(true); } else { // chef is still farther away from the touch than the max stopping distance, so // make him continue to run gameManager.chef.Run(offset, false); } } } } break; case TouchPad.TOUCH_EVENT.TouchUp: // the touchpad received a touch end event // if the chef is not attacking and we are touching the screen if (gameManager.chef.State != Chef.STATE.Attacking && _touchingScreen) { // capture the time since we began touching _touchTime = Time.realtimeSinceStartup - _touchDownTime; // cache the distance of the touch from its initial position _touchDistanceSquared = (_touchDownPosition - worldPosition).sqrMagnitude; // if the touch was a tap (didn't move the touch much and didn't press very long) if ( _touchDistanceSquared <= _maxTapMoveDistanceSquared && _touchTime < minPressAndHoldTime ) { // make the chef attack gameManager.chef.Attack(worldPosition); } } // we are no longer touching the screen _touchingScreen = false; // if the chef is running if (gameManager.chef.State == Chef.STATE.Running) { // make the chef stand still gameManager.chef.Stand(true); } break; } }
public void Awake() { TouchPad.instance = this; }