Beispiel #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct.
 /// </summary>
 /// <param name="transform"> Target transform. </param>
 public TouchHit(Transform transform)
 {
     this.transform = transform;
     raycastHit     = default(RaycastHit);
     raycastHit2D   = default(RaycastHit2D);
     raycastResult  = default(RaycastResult);
     type           = TouchHitType.Hit3D;
 }
Beispiel #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct from a UI raycast.
 /// </summary>
 /// <param name="value"> UI raycast value. </param>
 public TouchHit(RaycastResult value) :
     this(value.gameObject.transform)
 {
     raycastResult = value;
     type          = TouchHitType.HitUI;
 }
Beispiel #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct from a 2D raycast.
 /// </summary>
 /// <param name="value"> 2D raycast value. </param>
 public TouchHit(RaycastHit2D value) :
     this(value.collider.transform)
 {
     raycastHit2D = value;
     type         = TouchHitType.Hit2D;
 }
Beispiel #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct from a UI raycast.
 /// </summary>
 /// <param name="value"> UI raycast value. </param>
 public TouchHit(RaycastResult value) :
     this(value.gameObject.transform)
 {
     raycastResult = value;
     type = TouchHitType.HitUI;
 }
Beispiel #5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct from a 2D raycast.
 /// </summary>
 /// <param name="value"> 2D raycast value. </param>
 public TouchHit(RaycastHit2D value) :
     this(value.collider.transform)
 {
     raycastHit2D = value;
     type = TouchHitType.Hit2D;
 }
Beispiel #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TouchHit"/> struct.
 /// </summary>
 /// <param name="transform"> Target transform. </param>
 public TouchHit(Transform transform)
 {
     this.transform = transform;
     raycastHit = default(RaycastHit);
     raycastHit2D = default(RaycastHit2D);
     raycastResult = default(RaycastResult);
     type = TouchHitType.Hit3D;
 }