void dispatchFireTouchEventSignal(TouchFSM.Events e, Vector2 firstFingerPixelPosition) { TouchScreenPosition p = new TouchScreenPosition() { pixel = firstFingerPixelPosition, screen = new Vector2( (firstFingerPixelPosition).x / Screen.width, (firstFingerPixelPosition).y / Screen.height), world = (Vector2)cam.ScreenToWorldPoint(new Vector3( (firstFingerPixelPosition).x, (firstFingerPixelPosition).y )) }; _fireTouchEventSignal.Dispatch(e, p); }
public void fireTouchEvent(TouchFSM.Events e, TouchScreenPosition t) { currentState = touchFSM.fireTouchEvent(e, t); }