/////////////////////////// MAKE DRAWINGS ////////////////////////
    #region Make Drawing
    /// <summary>
    /// Draw a temporary drawing into a newly created gameobject
    /// </summary>
    /// <param name="tData"></param>
    /// <param name="imagePosition"></param>
    /// <param name="imageScale"></param>
    public void DrawTempImageAt(TendresseData tData, Vector3 imagePosition, float imageScale)
    {
        GameObject go        = (GameObject)Instantiate(DrawingObjectPrefab, imagePosition, Quaternion.identity);
        TouchDraw  touchDraw = go.GetComponent <TouchDraw>();

        touchDraw.canDraw = false; //Cant draw in temporaty touch  <--- Yes, there is a typo, too lazy to fix. Yes Am Tired. KthxBye.
        touchDraw.LoadTendresseData(tData, imagePosition, imageScale);

        tempDrawingList.Add(touchDraw);
    }
    public void Awake()
    {
        this.drawZoneContainer = GameObject.Find("StoryDrawZones").transform;

        // Create and store draw zone
        GameObject drawZoneObject = (GameObject)GameObject.Instantiate(this.drawingPrefab, Vector3.zero, Quaternion.identity);
        drawZoneObject.transform.parent = this.drawZoneContainer;
        this.drawing = drawZoneObject.GetComponent<TouchDraw>();
        this.drawing.canDraw = false;

        // Place draw zone under drawing point
        this.drawing.transform.position = this.drawingPoint.TransformPoint(this.drawingPoint.rect.center);

        // Set up sound button
        this.audioPlayButton.ParentView = this;
        this.audioPlayButton.Mode = SoundButton.SoundButtonMode.PLAY;
    }
    public void Awake()
    {
        this.drawZoneContainer = GameObject.Find("StoryDrawZones").transform;

        // Create and store draw zone
        GameObject drawZoneObject = (GameObject)GameObject.Instantiate(this.drawingPrefab, Vector3.zero, Quaternion.identity);

        drawZoneObject.transform.parent = this.drawZoneContainer;
        this.drawing         = drawZoneObject.GetComponent <TouchDraw>();
        this.drawing.canDraw = false;

        // Place draw zone under drawing point
        this.drawing.transform.position = this.drawingPoint.TransformPoint(this.drawingPoint.rect.center);

        // Set up sound button
        this.audioPlayButton.ParentView = this;
        this.audioPlayButton.Mode       = SoundButton.SoundButtonMode.PLAY;
    }