public void Reset() { cameraRig.Rotation = 0; initialWindForce = 0; clampedWindForce = 0; Physics.gravity = new Vector3(0, -settings.Gravity, 0); touchControl.OnBeginDrag(null); }
public void Reset() { cameraRig.Rotation = 0; initialWindForce = 0; clampedWindForce = 0; Physics.gravity = new Vector3(0, -settings.Gravity, 0); touchControl.OnBeginDrag(null); }