Beispiel #1
0
    Vector4 calculateTorusPoint(int i)
    {
        float alpha   = 6.28318530718f * (i / (float)ELEMENTS);
        float voltage = Mathf.Sin(((alpha + (Time.time * speed)) * (constantCurrent ? frequencyOverTotalLength : numberOfWinds)));
        //alpha += (Time.time * speed);
        //alpha %= 6.28f;
        float wind = alpha * numberOfWinds;

        Vector3 torusPoint = Torus.encodeToThreeTorus(alpha, wind);

        return(new Vector4(torusPoint.x, torusPoint.z, torusPoint.y, voltage));
    }
Beispiel #2
0
    Vector4 calculateTorusPoint(int i)
    {
        float alpha   = 6.28318530718f * (i / 1024f);
        float voltage = Mathf.Sin((alpha * windingNumber));

        alpha += (Time.time * speed);
        //alpha %= 6.28f;
        float wind = alpha * windingNumber;

        Vector3 torusPoint = Torus.encodeToThreeTorus(alpha, wind);

        return(new Vector4(torusPoint.x, torusPoint.z, torusPoint.y, voltage));
    }