Beispiel #1
0
        private double AsBaseNumericType(TorquePerLengthUnit unit)
        {
            if (Unit == unit)
            {
                return(_value);
            }

            var baseUnitValue = AsBaseUnit();

            switch (unit)
            {
            case TorquePerLengthUnit.DecanewtonMeterPerMeter: return(baseUnitValue / 10);

            case TorquePerLengthUnit.KilogramForceCentimeterPerMeter: return(baseUnitValue * 10.1971619222242);

            case TorquePerLengthUnit.KilogramForceMeterPerMeter: return(baseUnitValue * 0.101971619222242);

            case TorquePerLengthUnit.KilogramForceMillimeterPerMeter: return(baseUnitValue * 101.971619222242);

            case TorquePerLengthUnit.KilonewtonCentimeterPerMeter: return((baseUnitValue * 100) / 1e3d);

            case TorquePerLengthUnit.KilonewtonMeterPerMeter: return((baseUnitValue) / 1e3d);

            case TorquePerLengthUnit.KilonewtonMillimeterPerMeter: return((baseUnitValue * 1000) / 1e3d);

            case TorquePerLengthUnit.KilopoundForceFootPerFoot: return((baseUnitValue / 4.44822161526) / 1e3d);

            case TorquePerLengthUnit.KilopoundForceInchPerFoot: return((baseUnitValue / 0.370685147638) / 1e3d);

            case TorquePerLengthUnit.MeganewtonCentimeterPerMeter: return((baseUnitValue * 100) / 1e6d);

            case TorquePerLengthUnit.MeganewtonMeterPerMeter: return((baseUnitValue) / 1e6d);

            case TorquePerLengthUnit.MeganewtonMillimeterPerMeter: return((baseUnitValue * 1000) / 1e6d);

            case TorquePerLengthUnit.MegapoundForceFootPerFoot: return((baseUnitValue / 4.44822161526) / 1e6d);

            case TorquePerLengthUnit.MegapoundForceInchPerFoot: return((baseUnitValue / 0.370685147638) / 1e6d);

            case TorquePerLengthUnit.NewtonCentimeterPerMeter: return(baseUnitValue * 100);

            case TorquePerLengthUnit.NewtonMeterPerMeter: return(baseUnitValue);

            case TorquePerLengthUnit.NewtonMillimeterPerMeter: return(baseUnitValue * 1000);

            case TorquePerLengthUnit.PoundForceFootPerFoot: return(baseUnitValue / 4.44822161526);

            case TorquePerLengthUnit.PoundForceInchPerFoot: return(baseUnitValue / 0.370685147638);

            case TorquePerLengthUnit.TonneForceCentimeterPerMeter: return(baseUnitValue * 0.0101971619222242);

            case TorquePerLengthUnit.TonneForceMeterPerMeter: return(baseUnitValue * 0.000101971619222242);

            case TorquePerLengthUnit.TonneForceMillimeterPerMeter: return(baseUnitValue * 0.101971619222242);

            default:
                throw new NotImplementedException($"Can not convert {Unit} to {unit}.");
            }
        }
Beispiel #2
0
        /// <summary>
        ///     Creates the quantity with the given numeric value and unit.
        /// </summary>
        /// <param name="value">The numeric value to construct this quantity with.</param>
        /// <param name="unit">The unit representation to construct this quantity with.</param>
        /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks>
        /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception>
        private TorquePerLength(decimal value, TorquePerLengthUnit unit)
        {
            if (unit == TorquePerLengthUnit.Undefined)
            {
                throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit));
            }

            _value = value;
            _unit  = unit;
        }
Beispiel #3
0
        /// <summary>
        ///     Creates the quantity with the given numeric value and unit.
        /// </summary>
        /// <param name="value">The numeric value to construct this quantity with.</param>
        /// <param name="unit">The unit representation to construct this quantity with.</param>
        /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks>
        /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception>
        private TorquePerLength(double value, TorquePerLengthUnit unit)
        {
            if (unit == TorquePerLengthUnit.Undefined)
            {
                throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit));
            }

            _value = Guard.EnsureValidNumber(value, nameof(value));
            _unit  = unit;
        }
Beispiel #4
0
        /// <summary>
        ///     Convert to the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>Value converted to the specified unit.</returns>
        public decimal As(TorquePerLengthUnit unit)
        {
            if (Unit == unit)
            {
                return(Convert.ToDecimal(Value));
            }

            var converted = AsBaseNumericType(unit);

            return(Convert.ToDecimal(converted));
        }
Beispiel #5
0
 /// <summary>
 ///     Creates the quantity with the given numeric value and unit.
 /// </summary>
 /// <param name="value">The numeric value to construct this quantity with.</param>
 /// <param name="unit">The unit representation to construct this quantity with.</param>
 /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception>
 public TorquePerLength(double value, TorquePerLengthUnit unit)
 {
     _value = value;
     _unit  = unit;
 }
Beispiel #6
0
        /// <summary>
        ///     Converts this Duration to another Duration with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A Duration with the specified unit.</returns>
        public TorquePerLength ToUnit(TorquePerLengthUnit unit)
        {
            var convertedValue = GetValueAs(unit);

            return(new TorquePerLength(convertedValue, unit));
        }
Beispiel #7
0
 /// <summary>
 ///     Convert to the unit representation <paramref name="unit" />.
 /// </summary>
 /// <returns>Value converted to the specified unit.</returns>
 public double As(TorquePerLengthUnit unit) => GetValueAs(unit);
Beispiel #8
0
 /// <summary>
 ///     Dynamically convert from value and unit enum <see cref="TorquePerLengthUnit" /> to <see cref="TorquePerLength" />.
 /// </summary>
 /// <param name="value">Value to convert from.</param>
 /// <param name="fromUnit">Unit to convert from.</param>
 /// <returns>TorquePerLength unit value.</returns>
 public static TorquePerLength From(double value, TorquePerLengthUnit fromUnit)
 {
     return(new TorquePerLength(value, fromUnit));
 }
Beispiel #9
0
        /// <summary>
        ///     Converts this TorquePerLength to another TorquePerLength with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A TorquePerLength with the specified unit.</returns>
        public TorquePerLength ToUnit(TorquePerLengthUnit unit)
        {
            var convertedValue = AsBaseNumericType(unit);

            return(new TorquePerLength(convertedValue, unit));
        }
Beispiel #10
0
        /// <summary>
        ///     Parse a unit string.
        /// </summary>
        /// <param name="str">String to parse. Typically in the form: {number} {unit}</param>
        /// <param name="unit">The parsed unit if successful.</param>
        /// <returns>True if successful, otherwise false.</returns>
        /// <example>
        ///     Length.TryParseUnit("m", new CultureInfo("en-US"));
        /// </example>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out TorquePerLengthUnit unit)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitParser.Default.TryParse <TorquePerLengthUnit>(str, provider, out unit));
        }
Beispiel #11
0
 public static bool TryParseUnit(string str, out TorquePerLengthUnit unit)
 {
     return(TryParseUnit(str, null, out unit));
 }
Beispiel #12
0
 public static TorquePerLength From(decimal value, TorquePerLengthUnit fromUnit)
 {
     return(new TorquePerLength((decimal)value, fromUnit));
 }
Beispiel #13
0
        /// <summary>
        ///     Get unit abbreviation string.
        /// </summary>
        /// <param name="unit">Unit to get abbreviation for.</param>
        /// <returns>Unit abbreviation string.</returns>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static string GetAbbreviation(TorquePerLengthUnit unit, [CanBeNull] string cultureName)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider));
        }
Beispiel #14
0
 /// <summary>
 ///     Get unit abbreviation string.
 /// </summary>
 /// <param name="unit">Unit to get abbreviation for.</param>
 /// <returns>Unit abbreviation string.</returns>
 public static string GetAbbreviation(TorquePerLengthUnit unit)
 {
     return(GetAbbreviation(unit, null));
 }