Beispiel #1
0
        public static void ToggleMouseCursorVisibility(MainWindow frmMain, Tools.Boolstate forced = Tools.Boolstate.Indeterminate)
        {
            if (((forced == Tools.Boolstate.True) && (!MouseCursorIsHidden)) || ((forced == Tools.Boolstate.False) && MouseCursorIsHidden))
            {
                return;
            }

            if ((forced == Tools.Boolstate.True) || MouseCursorIsHidden)
            {
                Native.SetSystemCursor(hCursorOriginal, OCR_SYSTEM_CURSORS.OCR_NORMAL);
                Native.DestroyIcon(hCursorOriginal);
                hCursorOriginal = IntPtr.Zero;

                MouseCursorIsHidden = false;
            }
            else
            {
                string fileName = null;

                try
                {
                    hCursorOriginal = frmMain.Cursor.CopyHandle();

                    if (curInvisibleCursor == null)
                    {
                        // Can't load from a memory stream because the constructor new Cursor() does not accept animated or non-monochrome cursors
                        fileName = Path.GetTempPath() + Guid.NewGuid().ToString() + ".cur";

                        using (FileStream fileStream = File.Open(fileName, FileMode.Create))
                        {
                            using (MemoryStream ms = new MemoryStream(Properties.Resources.blank))
                            {
                                ms.WriteTo(fileStream);
                            }

                            fileStream.Flush();
                            fileStream.Close();
                        }

                        curInvisibleCursor = new Cursor(Native.LoadCursorFromFile(fileName));
                    }

                    Native.SetSystemCursor(curInvisibleCursor.CopyHandle(), OCR_SYSTEM_CURSORS.OCR_NORMAL);

                    MouseCursorIsHidden = true;
                }
                catch
                {
                    // swallow exception and assume cursor set failed
                }
                finally
                {
                    try
                    {
                        if (!string.IsNullOrEmpty(fileName))
                        {
                            if (File.Exists(fileName))
                            {
                                File.Delete(fileName);
                            }
                        }
                    }
                    catch { }
                }
            }
        }
Beispiel #2
0
        public static void ToggleWindowsTaskbarVisibility(Tools.Boolstate forced = Tools.Boolstate.Indeterminate)
        {
            try
            {
                IntPtr hTaskBar = Native.FindWindow("Shell_TrayWnd", null);

                if ((hTaskBar.ToInt32() == Native.INVALID_HANDLE_VALUE) || (hTaskBar == IntPtr.Zero))
                {
                    return;
                }

                bool TaskBarIsCurrentlyVisible       = Native.IsWindowVisible(hTaskBar);
                bool WantToMakeWindowsTaskbarVisible = (forced == Tools.Boolstate.True) ? true : (forced == Tools.Boolstate.False) ? false : !TaskBarIsCurrentlyVisible;

                // For forced modes, if the taskbar is already visible and we're requesting to show it, then do nothing
                if (WantToMakeWindowsTaskbarVisible && TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // For forced modes, if the taskbar is already hidden and we're requesting to hide it, then do nothing
                if (!WantToMakeWindowsTaskbarVisible && !TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // If we're hiding the taskbar, let's take some notes on the original screen desktop work areas
                if (!WantToMakeWindowsTaskbarVisible)
                {
                    foreach (Screen screen in Screen.AllScreens)
                    {
                        OriginalScreenInfo osi = new OriginalScreenInfo();
                        osi.screen          = screen;
                        osi.workarea        = new Native.Rect();
                        osi.workarea.Left   = screen.WorkingArea.Left;
                        osi.workarea.Top    = screen.WorkingArea.Top;
                        osi.workarea.Right  = screen.WorkingArea.Right;
                        osi.workarea.Bottom = screen.WorkingArea.Bottom;
                        OriginalScreens.Add(osi);
                    }
                }

                // Show or hide the Windows taskbar
                Native.ShowWindow(hTaskBar, (WantToMakeWindowsTaskbarVisible) ? WindowShowStyle.ShowNoActivate : WindowShowStyle.Hide);

                // Keep track of the taskbar state so we don't let the user accidentally close Borderless Gaming
                WindowsTaskbarIsHidden = !WantToMakeWindowsTaskbarVisible;

                if (WantToMakeWindowsTaskbarVisible)
                {
                    // If we're showing the taskbar, let's restore the original screen desktop work areas...
                    foreach (OriginalScreenInfo osi in OriginalScreens)
                    {
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref osi.workarea, SPIF.SPIF_SENDCHANGE);
                    }

                    // ...and then forget them (we don't need them anymore)
                    OriginalScreens.Clear();

                    // And we need to redraw the system tray in case tray icons from other applications did something while the
                    // taskbar was hidden.  Simulating mouse movement over the system tray seems to be the best way to get this
                    // done.
                    RedrawWindowsSystemTrayArea();
                }
                else
                {
                    // If we're hiding the taskbar, let's set the screen desktop work area over the entire screen so that
                    // maximizing windows works as expected.
                    foreach (OriginalScreenInfo osi in OriginalScreens)
                    {
                        Native.Rect rect = new Native.Rect();
                        rect.Left   = osi.screen.Bounds.Left;
                        rect.Top    = osi.screen.Bounds.Top;
                        rect.Right  = osi.screen.Bounds.Right;
                        rect.Bottom = osi.screen.Bounds.Bottom;
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref rect, SPIF.SPIF_SENDCHANGE);

                        // Note: WinAPI SystemParametersInfo() will automatically determine which screen by the rectangle we pass in.
                        //       (it's not possible to specify which screen we're referring to directly)
                    }
                }
            }
            catch { }
        }