public EntityDataStorageEditor(FileInfo file)
 {
     InitializeComponent();
     Localise();
     edsFile = file;
     LoadAndBuildData();
     Show();
     ToolkitSettings.UpdateRichPresence("Using the EDS editor.");
 }
Beispiel #2
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 private void DiscordEnabledCheckBox_CheckedChanged(object sender, EventArgs e)
 {
     ToolkitSettings.DiscordEnabled = DiscordEnabledCheckBox.Checked;
     ToolkitSettings.WriteKey("Enabled", "Discord", DiscordEnabledCheckBox.Checked.ToString());
     DiscordDetailsCheckBox.Enabled = DiscordEnabledCheckBox.Checked ? true : false;
     DiscordStateCheckBox.Enabled   = DiscordEnabledCheckBox.Checked ? true : false;
     DiscordElapsedCheckBox.Enabled = DiscordEnabledCheckBox.Checked ? true : false;
     ToolkitSettings.UpdateRichPresence();
 }
Beispiel #3
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        public FxActorEditor(FileInfo InOriginFile)
        {
            InitializeComponent();

            FxActorFile    = InOriginFile;
            ActorContainer = null;

            Localise();

            BuildData();

            Show();

            ToolkitSettings.UpdateRichPresence("Using the FxActor editor.");
        }
Beispiel #4
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 private void DiscordStateCheckBox_CheckedChanged(object sender, EventArgs e)
 {
     ToolkitSettings.DiscordStateEnabled = DiscordStateCheckBox.Checked;
     ToolkitSettings.WriteKey("StateEmabled", "Discord", DiscordStateCheckBox.Checked.ToString());
     ToolkitSettings.UpdateRichPresence();
 }