public void Create_BoolPropFilling_testboolFilled() { Faker _faker = new Faker(); Too too = _faker.Create <Too>(); Assert.AreNotEqual(too._testbool, default(bool)); }
public void Create_ByteFilling_ByteTypePropFilled() { Faker _faker = new Faker(); Too too = _faker.Create <Too>(); Assert.AreNotEqual(too._byte, default(byte)); }
public void Create_FillList_testListFilled() { Faker _faker = new Faker(); Too _testList = _faker.Create <Too>(); Assert.IsTrue(_testList._testllist.Count > 0); }
public static T GetData <T>(Data key) { object res = null; if (GameController.Datas.ContainsKey(key)) { if (Type.Equals(GameController.Datas[key].GetType(), typeof(bool))) { res = PlayerPrefs.GetInt("" + key, (bool)GameController.Datas[key] ? 1 : 0) == 1; } else if (Type.Equals(GameController.Datas[key].GetType(), typeof(int))) { res = PlayerPrefs.GetInt("" + key, (int)GameController.Datas[key]); } else if (Type.Equals(GameController.Datas[key].GetType(), typeof(float))) { res = PlayerPrefs.GetFloat("" + key, (float)GameController.Datas[key]); } else if (Type.Equals(GameController.Datas[key].GetType(), typeof(string))) { res = PlayerPrefs.GetString("" + key, (string)GameController.Datas[key]); } else if (Type.Equals(GameController.Datas[key].GetType(), typeof(Vector3))) { res = Too.String2Vector3(PlayerPrefs.GetString("" + key, "" + (Vector3)GameController.Datas[key])); } } return((T)res); }
public static bool IsBetweenIdx(int idx, int minIdx, int maxIdx, int count) { idx = Too.LoopIdx(idx, count); return((minIdx < 0) ? ((maxIdx >= count) ? true : ((maxIdx >= count + minIdx) ? true : (!(maxIdx <= idx && idx <= count + minIdx)))) : ((maxIdx >= count) ? (minIdx <= idx) : (minIdx <= idx && idx <= maxIdx))); }
void Update() { if (!downing && GameController.State == GameState.Playing) { Controller(); } if (GameController.State == GameState.Playing) { if (once) { killData = new KillData(name, 0); gameController.killList.Add(killData); once = false; } Fire(); GameOverCheck(); Kill(); if (killData.kill > currentKill && Too.GetData <bool>(Data.killScale) && !downing) { Scale(); TapticPlugin.TapticManager.Impact(TapticPlugin.ImpactFeedback.Heavy); } canvasController.textHudKillNum.text = "kill : " + (killData.name == name ? killData.kill : 0).ToString(); } if (downing) { desiredPos = Input.mousePosition - mouseStartPos; lookPos = new Vector3(desiredPos.x, 0, desiredPos.y); transform.LookAt(lookPos); } }
static void Main(string[] args) { Faker faker = new Faker(); Bar f = faker.Create <Bar>(); Console.WriteLine(f == null); Faker faker2 = new Faker(); Too _too = faker2.Create <Too>(); Faker _faker = new Faker(); Dict _testdict = _faker.Create <Dict>(); Assembly ass = Assembly.LoadFile("C:\\Users\\USER\\source\\repos\\ClassLibrary3\\GeneratorsLib\\bin\\Debug\\GeneratorsLib.dll"); Type[] tt = ass.GetTypes(); Toos ssss = _faker.Create <Toos>(); }
public void Shoot() { time += Time.deltaTime; if (fireCountDown <= 0) { gunController.Shoot(); if (Too.GetData <bool>(Data.killedNumFireRate)) { fireCountDown = 1f / (fireRate + (killData.kill * 5)); } else { fireCountDown = 1f / fireRate; } } }
void Update() { if (target != null && ai != null) { ai.destination = target; } if (GameController.State == GameState.Playing && !downing) { Shoot(); fireCountDown -= Time.deltaTime; if (transform.position.y < 0.45f) { downing = true; GetComponent <BoxCollider>().material = gameController.SlideMat; rb.mass = 20f; CrownControl(); } else if (transform.position.y < -2f) { transform.parent = null; } if (downing && killingMeObjects.Count > 0) { Kill(); } if (killData.name == name && killData.kill > currentKill && Too.GetData <bool>(Data.killScale)) { Scale(); } } if (transform.position.y < -9f) { Destroy(gameObject); } }
public FooImpl(Too tt) { }