// Start is called before the first frame update void Start() { body = GetComponentInChildren <Rigidbody2D>(); tongueLine = GetComponentInChildren <LineRenderer>(); tip = GetComponentInChildren <TongueTip>(); tongueLine.startWidth = 0.5f; tongueLine.endWidth = tongueLine.startWidth; }
// Start is called before the first frame update void Start() { body = GetComponentInChildren <Rigidbody2D>(); tongueLine = GetComponentInChildren <LineRenderer>(); tip = GetComponentInChildren <TongueTip>(); anim = GetComponent <Animator>(); // tongueLine.startWidth = 0.5f; // tongueLine.endWidth = tongueLine.startWidth; tongueLine.sortingLayerName = "Hidden"; }
// Use this for initialization void Start() { _startTime = Time.time; _tongue = _tongueObject.GetComponent <Tongue>(); _tongueTip = gameObject.GetComponentInChildren <TongueTip>(); _rigidbody = GetComponent <Rigidbody>(); _audioSource = GetComponent <AudioSource>(); _healthBar = healthBarObj.GetComponent <HealthBar>(); crosshairObj = Instantiate(crosshairPrefab); _crosshair = crosshairObj.GetComponent <Crosshair>(); UpdateHealth(_maxHealth); }