Beispiel #1
0
	void OnTriggerEnter2D(Collider2D other) {
		if(other.gameObject.layer == (int)LayerID.Tone && other.gameObject == Tone)
		{
			toneSource = other.gameObject.GetComponent<AudioSource>();
			toneSource.volume = 1.0f;
			tone = other.gameObject.GetComponent<Tone>();
			toneGenerator = other.gameObject.GetComponent<ToneGenerator>();
			toneGenerator.SetFrequency(Frequency);
			toneGenerator.Type = Signale;
		}
	}